Auto-translated
https://vk.com/h5mmmapeditors?w=wall-197578149_356
I made this guide a long time ago. There's a lot of interesting stuff in my group!They say that even two-horned unicorns can be found there
Oh, come on, so to read it, I need to register on VKontakte? I don't even have social media accounts, and I really don't want to get into it.
Can't I just download it somewhere?
P.S. Okay, for such a thing, I registered and even subscribed. I'm going to read it.
Added 1 hour 2 minutes ago
Sorry, }{0TT@6bI4, but I read it and didn't understand anything.
"To create an xdb file for the script, you need to go to Map Properties Tree => Map Script and create a new one instead of the map script. In it, in ScriptFile, select the Lua script file from Game/Editor/H5MMods/Map Name. Save, then return (by selecting or entering the path manually)."
I open Map Properties Tree => Map Script, create a new script, and name it Kot.
And I see: (I would insert a screenshot of what I see, but they tell me that they don't support uploading files in png or jpg format, and what format can I use to insert screenshots here, and how do I do it?)
In short, I don't see any Lua file for my map because it doesn't exist.
I didn't create it - I don't know how.
Your guide is good for advanced users, but I'm a beginner in this.
Can you just write what to click to create CombatScript.lua?
You write about hooks in your guide, but you don't write where to write them - apparently, in this file?
They say that even two-horned unicorns can be found there 