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All questions regarding mapmaking for Heroes of Might and Magic 3: The Shadow of Death.
It’s a tricky question. The AI’s behavior on the adventure map is sometimes difficult to understand, let alone organize in a way that suits your needs. Primarily, it should depend on the behavior model (builder/explorer/warrior), but the behavior set by the map author is ignored by the game, and the game sets its own. And sometimes, the AI doesn’t leave its starting city if it sees an obstacle on the road, even a group of peasants, even when it has hundreds of dragons, while in another playthrough of the same map, it is as active as intended. Here’s an example I encountered:
Clearly inappropriate behavior from Red... Apparently, this enemy was supposed to be the last and most powerful, but in reality, it just sat in its Necropolis and didn’t come out, even though the accumulated troops and resources clearly allowed it to advance.
Usually, the AI readily picks up everything that lies around and is unguarded, and regularly visits mills and outer dwellings – this allows you to make it travel around the map. Other objects of interest for the AI: the market and the black market, the mage’s hut.
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було… (Василь Симоненко. Люди – прекрасні)