Going to Rosalia
| Gentle Touch Rapier Strength: 5 Damage: 30+7 +5 to Hit, +5% Critical Hit Chance. Attacks deal additional damage equal to 5% of the enemy's maximum health (true damage). Cost: 1300 gold Hunter Saber Strength: 6 Damage: 30+8 +5 to Hit, +5% Critical Hit Chance. +10% Universal Dodge. Cost: 1200 gold Colossus Piercer Spear Strength: 6/8 Damage: 30+8/30+10 +5 to Hit, +5% Critical Hit Chance. Critical hits deal a killing blow. Cost: 1500 gold Dreadnought Two-Handed Sword Strength: 8 Damage: 30+10 +5 to Hit, +5% Critical Hit Chance. +10 to Saving Throws. Cost: 1800 gold Voyager One-and-a-Half-Handed Sword Strength: 7 Damage: 30+9 +5 to Hit, +5% Critical Hit Chance. +5 to Movement Speed. Cost: 1600 gold. Guardian Halberd Strength: 7 Damage: 30+9 +5 to Hit, +5% Critical Hit Chance. Summoning effect on adjacent cells during the enemy's turn. Cost: 900 gold Glossary Battle Axe Strength: 7 Damage: 30+9 +5 to Hit, +5% Critical Hit Chance. The character's attacks prevent the enemy from using active abilities for one turn (stacks). Cost: 900 gold Ideal Roman Sword Strength: 7 Damage: 45+10 +5 to Hit, +5% Critical Hit Chance, +5 to Dodge. Additional attack. Cost: 2500 gold Diligence War Hammer Strength: 8 Damage: 30+10 +5 to Hit, +5% Critical Hit Chance The character attacks until they miss. Cost: 1300 gold Hercules Morgenstern Strength: 7 Damage: 30+9 +5 to Hit, +5% Critical Hit Chance +100% to Power. Cost: 1500 gold Playful Mace Strength: 5 Damage: 30+8 +5 to Hit, +5% Critical Hit Chance. The character's attacks inflict 5 random negative effects. Cost: 1000 gold White Wind Dagger Strength: 4 Damage: 20+6 +5 to Hit, +5% Critical Hit Chance. Two additional attacks. Cost: 1500 gold |