-Oh, that's nice to hear. Well then, it's time for me to make my rounds around the city clockwise, you know how it is.
Erich headed to Klyukva.
| Rapier (50) Strength: 3 Damage: 20+2m Saber (50) Strength: 4 Damage: 20+3m Spear (50) Strength: 4/6 Damage: 20+3m | 20+5m Musket (200) Strength: 4 Range: 8 Reload: 2 Damage: 120 Two-handed sword (50) Strength: 6 Damage: 20+5m Bastard sword (50) Strength: 5 Damage: 20+4m Halberd (50) Strength: 5 Damage: 20+4m Battle axe (50) Strength: 5 Damage: 20+4m Roman sword (100) Strength: 5 Damage: 30+4m | War hammer (50) Strength: 6 Damage: 20+5m Morning star (50) Strength: 5 Damage: 20+4m Bow (50) Strength: 4 Range: 8 Damage: 20+m Crossbow (35) Strength: 3 Range: 12 Damage: 35 Staff (10) Strength: 2 Damage: 20+3m Club (10) Strength: 3 Damage: 20+3m Dagger (20) Strength: 2 Damage: 20+1m Pistol (150) Strength: 2 Range: 8 Damage: 60 Katana (200) Strength: 5 Damage: 25+4m+1i | Mechanical watch (300) Immunity to slow Body armor (300) Chance of being critically hit -10% Protective goggles (300) Immunity to blindness. Pack of cigarettes brand "Klyukva" [20/20] (100) Removes lethargy and weakness effects from the character. Adventurer's name tag [300] The character can be revived after a fatal blow effect. |