By the way, when visiting the stone parapet, the game crashed, and this happened on other maps as well.
I found a solution for myself: delete "Stone_Parapet.xdb" from "___Dwellings_custom_T1-T2-T3_Military_Post," but it seems that after that, recruiting additional creatures will no longer work there.
I also solved the problem with launching new maps – the mod works fine with EWA, and thanks to it, everything works normally.
The only unresolved issue (among those I found) is the animation of the Ring of Cold being used instead of the entangling roots.
Added 2 hours 14 minutes ago
I found a way to fix the ents, but again, using a crude method: delete "dendroid" from "NCF_0919-0921_San_Kirins_070119," but then the Kirin's animation is replaced with the ent animation.
It would be good if they fixed:
1) the Kirin animation
2) the stone parapet
3) recruiting new creatures
I don't know if it's possible to make it so that recruiting new creatures in their buildings on the map is only available for the selected type, and not all units at once. That is, currently, you can enter a building, and if there are 6 types of warriors in it, you can take all 6 at once, and then convert them into the type of creature you need, thus quickly building up your army. This breaks the balance.