
— Ahah, bro, you're almost back to your normal color... — He said with a satisfied smirk, stood up, and kicked the whitening bones with his foot. — Come on, get up, stop lying around.
— Garret? Why are you kicking me, you bastard...? — a familiar voice echoed in his head. The skeleton sat up and looked at its body. — What the hell?!..
— What did you think would happen? Did you really die? Couldn't you have dodged?
— Damn... — the skeleton made a gesture as if it wanted to spit on the ground. — And now what, are you going to send me to work in the fields?
— Well, if you have nothing else to do... Just kidding, we'll find something to do.
— What about the loot? And where are the others?
— The others... Now it's just us. The loot is crap, just some useless rags and battered antiques. And why did they guard all this stuff so carefully... I think we messed up.
— So, what, you're saying that I got screwed over?!
— Don't worry, we'll head to better places soon... Just let's stay away from particularly lawless territories.
Garret stood on the deck, leaning lazily against the railing, and watched the city gradually approaching. A sailor passing by stopped and joined him.
— From afar?
— Of course.
— A deserter?
— What are you talking about? I'm a civilian.
The sailor looked at the stranger's crossbow with suspicion.
— Uh-huh... Hey, what's with that passenger over there? — he nodded towards the skeleton, standing motionless near the railing.
— That's my brother. As you can see, he had some bad luck once, and he's been like this ever since.
— I see... And how did that happen?
Garret was silent, and in his mind, the events were replaying...
Along a deserted path in the middle of a gorge, the lights of torches stretched out, illuminating from the darkness of the night a slowly moving carriage, drawn by horses tired from the long journey. Suddenly, arrows whistled, and cries rang out - the long-awaited massacre began. Some of the guards fell immediately, while others desperately fought against the attackers. The frightened horses panicked and, along with the suddenly appearing forces, dragged the carriage into the darkness. Garret aimed and, with a precise shot, brought one of them down. The carriage zigzagged and, at full speed, hit a stone, overturned, and crushed several of those fighting.
— An accident. — he replied briefly, without going into details.
Apparently, considering that further questions were inappropriate, or perhaps simply not wanting to continue the conversation, the sailor went about his business.
After a while, the city came very close, and the deck became lively and crowded. The skeleton, quietly nestled in the corner, was no longer noticed, as if it were an inanimate decoration of the ship. Glancing at his bony friend, Garret smiled slightly.
"Get up, Harold. Well, buddy, it's time to appreciate the peaceful East."
Strength: 3 | Endurance: 5
Dexterity: 10 | Perception: 8
Speed: 13 | Intelligence: 6
Spirit: 13 | Faith: 9
Charisma: 3 | Beauty: 3
Date of birth: 17.04.755
Dragon
The amount of damage received by the character at a time cannot exceed 33% of his maximum health, +15 to all resistances.
Eagle
+3 to speed, +2 to perception, two detection rolls instead of one.
Belief:
Nameless
✦ +3 to faith, +3 to spirit.
✦ Piety 5: The character starts the game with a skeleton companion, generated according to the same rules as a regular character, but without a belief, and only the player character can talk to him using telepathy. The skeleton is immune to mental effects, poisons, diseases, and other similar effects. The skeleton's health cannot be restored by ordinary means and does not regenerate on its own, but it is increased by (the main character's piety at the start of the game) times. It is also impossible to revive a defeated skeleton. +100% resistance to the moon, -100% resistance to the sun, damage from lethal attacks does not exceed 25% of maximum health, cannot be raised again by ordinary means.
✦ Piety 8: Immunity to lethal damage (such attacks do not cause damage).
Mastery - crossbow
1. +1 to perception
2. +1 to intelligence
Rogue
Poison [2000]
The character's attacks deal +100% additional damage with wood and cause poison.
Camouflage [2000]
The character can use stealth.
Inventory:
Clothes, crossbow, necromancer's ring, provisions, money

Strength: 3 | Endurance: 12
Dexterity: 10 | Perception: 10
Speed: 10 | Intelligence: 5
Spirit: 10 | Faith: 1
Charisma: 3 | Beauty: 3
Date of birth: 05.05.759
Triera
Once per battle, cancels the first negative effect applied to the character, and then grants immunity to negative effects until the start of his turn.
Shepherd
+3 to perception, +2 to endurance, +1 HP.
Mastery - dagger
1. +1 to perception
2. +1 to perception
Rogue
Poison [2000]
The character's attacks deal +100% additional damage with wood and cause poison.
Camouflage [2000]
The character can use stealth.
Scoundrel
Inventory:
Clothes, serrated combat knife, lockpicks, money