errmsg = _ERRORMESSAGE
function _ERRORMESSAGE(msg)
errmsg(msg)
end
And then call MessageBox('') in the console, instead of the usual error "Empty message text!", the game crashes. A long time ago, you helped Durnam hide the error "attempt to call a nil value"; I want to use a similar method to catch the error of a missing text file, i.e., to determine if it exists. I would be grateful for your help.
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