Skip to content

Lungworth

User Avatar
#8
Auto-translated
Veritta

Anemone, 12.05.755; Patronage of the Spirit of Water.
Damage taken by the character per hit cannot exceed 33% of their maximum health, +15 to all resistances.
✦ The character's attacks deal additional water damage: +5% for each point of piety.
✦ +5% to water effectiveness for each point of piety. 
✦ Piety 10: Immunity to water.
✦ Piety 15: regenerate 100% health at the start of the phase. 

Attributes
Strength: 6
Endurance: 10
Agility: 7
Perception: 9
Speed: 10
Intellect: 5
Spirit: 7 (8)
Faith: 1
Charisma: 8
Beauty: 8

Parameters
Health: 185
Might: 6
Evasion: 6
Accuracy: 9
Observation: 9
Initiative: 10
Movement speed: 3
Creation: 5
Crit: 5%
Willpower: 7 (8)
Spell points: 7
Piety: 1
Leadership: 8
Etiquette: 8
Attractiveness: 8

Resistances
Metal: +15
Fire: +15
Water: +15  +10%
Wind: +15  +10%
Wood: +15
Sun: +15
Moon: +15
Star: +15

Skills

Mastery - two-handed sword


Landsknecht
Vitality
+5 to health for each point of endurance and strength.


Sword of Dawn
Sword of Justice
The chosen enemy receives 500% damage; if it is an enemy the character perceives as evil, the damage is converted to sun damage provided that its resistance to it is lower than to metal; if the enemy is a demon, undead, etc., the damage is converted to star damage. Accuracy for this attack is twice as high. Requires two valor points.


Equipment
Sword of Skama

Strength: 6
Damage: 20+5m (50)
Final damage against enemies with negative effects is increased by 50%.

Water spirit statuette
If the character is an Animist: immunity to poison, +1 to spirit.

Anemone medallion
+5% chance to gain +5 to initiative after ending a turn, +5% chance to reflect damage back at the attacker.

Travel cloak
+10% to wind resistance
+10% to water resistance

Inventory
Provisions x10
Restores 10% health outside of combat.
Winds of Wisteria No.961

Money
39 lungs


Kayoshi Matsushita

Kuvayama, 3.06.719; El-Hamazi/Fortuna.
Experience 275
Ability to combine two convictions, piety requirements increase by 5. 
Damage taken by the character per hit cannot exceed 33% of their maximum health, +15 to all resistances.
✦ Piety 10: Speed of learning magical skills is twice as fast.

Attributes
Strength: 4
Endurance: 8
Agility: 7
Perception: 10 (11)
Speed: 9
Intellect: 14
Spirit: 9
Faith: 10
Charisma: 9
Beauty: 10

Parameters
Health: 80
Might: 4
Evasion: 7
Accuracy: 8 (11)
Observation: 10 (11)
Initiative: 10
Movement speed: 3 (4)
Creation: 14
Crit: 14%
Willpower: 9
Spell points: 9
Piety: 10
Leadership: 9
Etiquette: 9 (12)
Attractiveness: 10

Resistances
Metal: 15
Fire: 15
Water: 15 +10%
Wind: 15
Wood: 15 +10%
Sun: 15
Moon: 15
Star: 15 

Skills

Mastery - pistol
1. +1 to intellect
2. +1 to perception
3. +1 to intellect
4. +1 to perception


Shooter
Control
The character attacks all enemies that appear in their line of fire. If reloading is needed, spends that action on reloading.


Historian
Bookworm
+1 to event points for reading books.


Merchant
Savings
+500 lungs at the start.


Barrier
+10 to shield (spent before health, does not account for armor) for each point of creation. 
Denial
The enemy must pass a willpower check against the character's creation or else their attack has no effect. A successful activation costs 1 spell point.


Equipment
Kayoshi's Pistol

Strength: 2
Range: 10
Reload: 1
Damage: 75

Kayoshi's Clothing
+2 to etiquette

Green Mantle
+10% wind resistance
+10% wood resistance

Boots
+1 to movement speed

Kayoshi's Ring
+1 to etiquette, the character may spend spell points to restore 70 units of health to themselves and remove negative effects from themselves (5 ini).

Pince-nez
+1 to perception

Cane
+1 to etiquette

Inventory
History book
The character may spend an event point to gain +375 experience points.
Book of Moon Magic
With this book, the character can unlock the moon magic specialization [0/3] [0/2]
Dried fish x5
Restores 50 health outside of combat.
Pies x5
Restores 25 health outside of combat.

Money
127 lungs


Garrett

Aster, 17.04.755; Nameless.
Damage taken by the character per hit cannot exceed 33% of their maximum health, +15 to all resistances.
Two detection rolls instead of one.
✦ Piety 5: Harold
✦ Piety 8: Immunity to lethal damage (such attacks deal no damage).
✦ Piety 15: The character can raise skeletons of fallen allies and enemies for 2 spell points; they have the same combat characteristics and abilities but do not have convictions. They function until the end of the day, after which they cannot be raised again.

Attributes
Strength: 3
Endurance: 6
Agility: 10
Perception: 8
Speed: 13
Intellect: 6
Spirit: 13
Faith: 9
Charisma: 3
Beauty: 3

Parameters
Health: 60
Might: 3
Evasion: 10 (12)
Accuracy: 8
Observation: 8
Initiative: 13
Movement speed: 3
Creation: 6
Crit: 6%
Willpower: 13
Spell points: 13
Piety: 9
Leadership: 3
Etiquette: 3
Attractiveness: 3

Resistances
Metal: +15
Fire: +15
Water: +15
Wind: +15
Wood: +15
Sun: +15
Moon: +15 +25%
Star: +15 

Skills

Mastery - crossbow
1. +1 to perception
2. +1 to intellect


Rogue
Poison
The character's attacks deal +100% bonus wood damage and inflict poison.
Camouflage
The character can use stealth.

Equipment
Garrett's Clothing

+2 to evasion
Garrett's Crossbow
Strength: 3
Range: 12
Damage: 30+30
Garrett's Signet Ring
Reduces the requirements of the "Nameless" conviction by 3, +3% to moon resistance for each point of piety. 

Inventory
Provisions x10
Restores 10% health outside of combat.

Money
56 lungs


Harold

Aster, 05.05.759; -.
Only Garrett can speak with the character. 
Immunity to mind-affecting effects, poisons, diseases, and other similar effects.
Health x9
+100% to moon resistance, -100% sun resistance
Damage from lethal attacks does not exceed 25% of maximum health, cannot be raised again by ordinary means.
Once per battle, nullifies the first negative effect applied to the character; after activation grants immunity to negative effects until the start of their turn.

Attributes
Strength: 3
Endurance: 12
Agility: 10
Perception: 10
Speed: 10
Intellect: 5
Spirit: 10
Faith: 1
Charisma: 3
Beauty: 3

Parameters
Health: 1080
Might: 3
Evasion: 10
Stealth: 10 (12)
Accuracy: 10
Observation: 10
Initiative: 10
Movement speed: 3
Creation: 5
Crit: 5%
Willpower: 10
Spell points: 10
Piety: 1
Leadership: 3
Etiquette: 3
Attractiveness: 3

Resistances
Metal: 0%
Fire: 0%
Water: 0% 
Wind: 0% 
Wood: 0% 
Sun: -100% 
Moon: +100% 
Star: 0% 

Skills

Mastery - dagger
1. +1 to perception
2. +1 to perception


Rogue
Poison
The character's attacks deal +100% bonus wood damage and inflict poison.
Camouflage
The character can use stealth.


Swindler

Equipment
Harold's Clothing

+2 to stealth

Harold's Combat Knife
Strength 3
Damage: 20+1m (23)
Deals an additional 10% damage of the enemy's maximum health. 

Inventory
Lockpicks x5

Money
50 lungs