Anemone, 12.05.755; Patronage of the Spirit of Water.
Damage taken by the character per hit cannot exceed 33% of their maximum health, +15 to all resistances.
✦ The character's attacks deal additional water damage: +5% for each point of piety.
✦ +5% to water effectiveness for each point of piety.
✦ Piety 10: Immunity to water.
✦ Piety 15: regenerate 100% health at the start of the phase.
Attributes
Strength: 6
Endurance: 10
Agility: 7
Perception: 9
Speed: 10
Intellect: 5
Spirit: 7 (8)
Faith: 1
Charisma: 8
Beauty: 8
Parameters
Health: 185
Might: 6
Evasion: 6
Accuracy: 9
Observation: 9
Initiative: 10
Movement speed: 3
Creation: 5
Crit: 5%
Willpower: 7 (8)
Spell points: 7
Piety: 1
Leadership: 8
Etiquette: 8
Attractiveness: 8
Resistances
Metal: +15
Fire: +15
Water: +15 +10%
Wind: +15 +10%
Wood: +15
Sun: +15
Moon: +15
Star: +15
Skills
Mastery - two-handed sword
Landsknecht
Vitality
+5 to health for each point of endurance and strength.
Sword of Dawn
Sword of Justice
The chosen enemy receives 500% damage; if it is an enemy the character perceives as evil, the damage is converted to sun damage provided that its resistance to it is lower than to metal; if the enemy is a demon, undead, etc., the damage is converted to star damage. Accuracy for this attack is twice as high. Requires two valor points.
Equipment
Sword of Skama
Strength: 6
Damage: 20+5m (50)
Final damage against enemies with negative effects is increased by 50%.
Water spirit statuette
If the character is an Animist: immunity to poison, +1 to spirit.
Anemone medallion
+5% chance to gain +5 to initiative after ending a turn, +5% chance to reflect damage back at the attacker.
Travel cloak
+10% to wind resistance
+10% to water resistance
Inventory
Provisions x10
Restores 10% health outside of combat.
Winds of Wisteria No.961
Money
39 lungs
Kayoshi Matsushita
Kuvayama, 3.06.719; El-Hamazi/Fortuna.
Experience 275
Ability to combine two convictions, piety requirements increase by 5.
Damage taken by the character per hit cannot exceed 33% of their maximum health, +15 to all resistances.
✦ Piety 10: Speed of learning magical skills is twice as fast.
Attributes
Strength: 4
Endurance: 8
Agility: 7
Perception: 10 (11)
Speed: 9
Intellect: 14
Spirit: 9
Faith: 10
Charisma: 9
Beauty: 10
Parameters
Health: 80
Might: 4
Evasion: 7
Accuracy: 8 (11)
Observation: 10 (11)
Initiative: 10
Movement speed: 3 (4)
Creation: 14
Crit: 14%
Willpower: 9
Spell points: 9
Piety: 10
Leadership: 9
Etiquette: 9 (12)
Attractiveness: 10
Resistances
Metal: 15
Fire: 15
Water: 15 +10%
Wind: 15
Wood: 15 +10%
Sun: 15
Moon: 15
Star: 15
Skills
Mastery - pistol
1. +1 to intellect
2. +1 to perception
3. +1 to intellect
4. +1 to perception
Shooter
Control
The character attacks all enemies that appear in their line of fire. If reloading is needed, spends that action on reloading.
Historian
Bookworm
+1 to event points for reading books.
Merchant
Savings
+500 lungs at the start.
Barrier
+10 to shield (spent before health, does not account for armor) for each point of creation.
Denial
The enemy must pass a willpower check against the character's creation or else their attack has no effect. A successful activation costs 1 spell point.
Equipment
Kayoshi's Pistol
Strength: 2
Range: 10
Reload: 1
Damage: 75
Kayoshi's Clothing
+2 to etiquette
Green Mantle
+10% wind resistance
+10% wood resistance
Boots
+1 to movement speed
Kayoshi's Ring
+1 to etiquette, the character may spend spell points to restore 70 units of health to themselves and remove negative effects from themselves (5 ini).
Pince-nez
+1 to perception
Cane
+1 to etiquette
Inventory
History book
The character may spend an event point to gain +375 experience points.
Book of Moon Magic
With this book, the character can unlock the moon magic specialization [0/3] [0/2]
Dried fish x5
Restores 50 health outside of combat.
Pies x5
Restores 25 health outside of combat.
Money
127 lungs
Garrett
Aster, 17.04.755; Nameless.
Damage taken by the character per hit cannot exceed 33% of their maximum health, +15 to all resistances.
Two detection rolls instead of one.
✦ Piety 5: Harold
✦ Piety 8: Immunity to lethal damage (such attacks deal no damage).
✦ Piety 15: The character can raise skeletons of fallen allies and enemies for 2 spell points; they have the same combat characteristics and abilities but do not have convictions. They function until the end of the day, after which they cannot be raised again.
Attributes
Strength: 3
Endurance: 6
Agility: 10
Perception: 8
Speed: 13
Intellect: 6
Spirit: 13
Faith: 9
Charisma: 3
Beauty: 3
Parameters
Health: 60
Might: 3
Evasion: 10 (12)
Accuracy: 8
Observation: 8
Initiative: 13
Movement speed: 3
Creation: 6
Crit: 6%
Willpower: 13
Spell points: 13
Piety: 9
Leadership: 3
Etiquette: 3
Attractiveness: 3
Resistances
Metal: +15
Fire: +15
Water: +15
Wind: +15
Wood: +15
Sun: +15
Moon: +15 +25%
Star: +15
Skills
Mastery - crossbow
1. +1 to perception
2. +1 to intellect
Rogue
Poison
The character's attacks deal +100% bonus wood damage and inflict poison.
Camouflage
The character can use stealth.
Equipment
Garrett's Clothing
+2 to evasion
Garrett's Crossbow
Strength: 3
Range: 12
Damage: 30+30
Garrett's Signet Ring
Reduces the requirements of the "Nameless" conviction by 3, +3% to moon resistance for each point of piety.
Inventory
Provisions x10
Restores 10% health outside of combat.
Money
56 lungs
Harold
Aster, 05.05.759; -.
Only Garrett can speak with the character.
Immunity to mind-affecting effects, poisons, diseases, and other similar effects.
Health x9
+100% to moon resistance, -100% sun resistance
Damage from lethal attacks does not exceed 25% of maximum health, cannot be raised again by ordinary means.
Once per battle, nullifies the first negative effect applied to the character; after activation grants immunity to negative effects until the start of their turn.
Attributes
Strength: 3
Endurance: 12
Agility: 10
Perception: 10
Speed: 10
Intellect: 5
Spirit: 10
Faith: 1
Charisma: 3
Beauty: 3
Parameters
Health: 1080
Might: 3
Evasion: 10
Stealth: 10 (12)
Accuracy: 10
Observation: 10
Initiative: 10
Movement speed: 3
Creation: 5
Crit: 5%
Willpower: 10
Spell points: 10
Piety: 1
Leadership: 3
Etiquette: 3
Attractiveness: 3
Resistances
Metal: 0%
Fire: 0%
Water: 0%
Wind: 0%
Wood: 0%
Sun: -100%
Moon: +100%
Star: 0%
Skills
Mastery - dagger
1. +1 to perception
2. +1 to perception
Rogue
Poison
The character's attacks deal +100% bonus wood damage and inflict poison.
Camouflage
The character can use stealth.
Swindler
Equipment
Harold's Clothing
+2 to stealth
Harold's Combat Knife
Strength 3
Damage: 20+1m (23)
Deals an additional 10% damage of the enemy's maximum health.
Inventory
Lockpicks x5
Money
50 lungs