Marion, 01.754; Telos.
2400 experience
Immunity to negative effects, health recovery and removal of negative effects outside of combat.
10% to health for each point of endurance, +2 to strength
✦ +1 to three random characteristics after the end of each phase.
✦ Each time the character survives a lethal wound they gain 1000 exp.
✦ The character is immune to the effects of other beliefs and mind influence.
Characteristics
Strength: 10
Endurance: 12
Agility: 7
Perception: 7
Speed: 6
Intellect: 7
Spirit: 8
Faith: 4
Charisma: 5
Beauty: 8
Parameters
Health: 264
Might: 10
Evasion: 7
Accuracy: 7
Observation: 7
Initiative: 6
Movement speed: 3 (4)
Crafting: 7
Crit: 7%
Willpower: 8 (9)
Spell points: 8
Piety: 4
Leadership: 5
Etiquette: 5 (6)
Attractiveness: 8
Resistances
Metal: 0%
Fire: 0%
Water: 0%
Wind: +0%
Wood: 0%
Sun: 0%
Moon: 0%
Star: 0%
Skills
Mastery - war hammer
1. +1 endurance
2. +1 endurance
3. +1 endurance
4. +1 endurance
Philosopher
Reflection
1. The character gains +300 experience points. On each consecutive use there is a 10% chance to commit suicide (stacks, resets every phase).
2. The character gains +1 to a random characteristic. On each consecutive use there is a 10% chance to commit suicide (stacks, resets every phase).
Equipment
Toga
+1 to etiquette, +1 to willpower.
Leather sandals
+1 to movement speed.
Ramon's war hammer
Strength: 10
Damage: 40+6m (100)
Inventory
Jerky x5
Restores 50 health outside of combat.
Hardtack x20
Restores 5% health outside of combat.
First aid kit
Allows curing diseases and injuries or reviving a fallen character if the appropriate skills are available.
"Argument with Oneself"
A character with the philosopher skill may spend an event point to gain +2 to intellect or +2 to charisma (determined randomly).
"Ethics"
A character with the philosopher skill may spend an event point to gain +2 to spirit or +2 to faith (determined randomly).
"Hidden in the Grass"
A character with the philosopher skill may spend an event point to gain +2 to perception or +2 to agility (determined randomly).
Money
0 lungs
Lester Vargas
Royenthal, 10.753; Liebeszeichen.
+1 to event points.
The character can flee from battle at any time without spending a turn on it, even if they cannot move for any reason, +20% to dodge.
✦ Piety 2: +2 to movement speed.
✦ Piety 5: +5 to initiative for each defeated opponent.
✦ Piety 8: damage against characters of other beliefs increases by 50%.
✦ Piety 10: Effects of characters of other beliefs that reduce (but do not ignore) damage are ignored.
Characteristics
Strength: 5
Endurance: 8
Agility: 10
Perception: 8
Speed: 15
Intellect: 5
Spirit: 5
Faith: 2
Charisma: 5
Beauty: 5
Parameters
Health: 80
Might: 5
Evasion: 10
Dodge: 20%
Stealth: 10 (14)
Accuracy: 8
Observation: 8
Initiative: 15
Movement speed: 5 (6)
Crafting: 5
Crit: 5%
Willpower: 5
Spell points: 5
Piety: 2
Leadership: 5 (6)
Etiquette: 5 (6)
Attractiveness: 5
Resistances
Metal: +5
Fire: 0%
Water: 0%
Wind: +5%
Wood: 0%
Sun: 0%
Moon: 0%
Star: 0%
Skills
Mastery - dagger
1. +1 perception
2. +1 perception
Rogue
Poison
The character's attacks deal +100% additional wood damage and inflict poison.
Disguise
The character can use stealth.
Equipment
Lester's uniform
Metal +5, +1 to etiquette, +1 to leadership.
Lester's cloak
+2 to stealth.
Lester's boots
+1 to movement speed, +1 to stealth.
Balaclava
+1 to stealth, +5% wind.
Widowmaker
Dagger
Strength 3
Damage: 20+1m (25)
+2 to accuracy, +20% to damage against male characters.
Pigsticker
Dagger
Strength 2
Damage: 20+1m (25)
+50% to damage for stealth attacks.
Tick
Dagger
Strength 1
Damage 20+1m (25)
Concealed carry.
Inventory
Flask of spirits [5/5]
Restores 50 health outside of combat.
Cigarettes x5
Removes the lethargy effect.
Provisions x10
Restores 10% health outside of combat.
Agility stimulant
Increases evasion and stealth by 5 until the end of combat.
Perception stimulant
Increases accuracy and observation by 5 until the end of combat.
Strength stimulant
Increases damage and health by 50% until the end of combat.
Journal dedicated to Sofia der Grosse
A character with the "Liebeszeichen" belief may spend an event point to gain +1 to speed or +1 to faith of their choice.
Money
91 lungs
Discount coupon worth 50 lungs
Erich Von Manteuffel
Royenthal, 22.06.755; Hekkelian pantheon.
1000 exp
+1 to event points.
Damage received by the character at once cannot exceed 33% of their maximum health, +15 to all resistances.
✦ Piety 3: The character gains additional experience each time they personally defeat an opponent (+50).
✦ Piety 4: The character gains additional experience after each intercourse with a new partner (+100).
✦ Piety 5: The character gains experience for successful performances in new specific locations (+250).
✦ Piety 8: The character gains additional experience for completing quests (+50%).
✦ Piety 9: The character's attacks deal additional fire damage (+2% for each point of piety).
✦ Piety 10: The character's attacks deal additional wood damage (+2% for each point of piety).
✦ Piety 15: The character can spend all of their initiative in one turn.
✦ Piety 17: +50% to accuracy rolls.
✦ Piety 20: +50% to evasion rolls.
Characteristics
Strength: 10
Endurance: 11
Agility: 8
Perception: 10
Speed: 10
Intellect: 6
Spirit: 7
Faith: 10
Charisma: 6
Beauty: 8
Parameters
Health: 210
Might: 10
Evasion: 8
Accuracy: 10
Observation: 10
Initiative: 10
Movement speed: 3 (4)
Crafting: 6
Crit: 6%
Willpower: 7
Spell points: 7
Piety: 10
Leadership: 6
Etiquette: 6 (7)
Attractiveness: 8 (9)
Resistances
Metal: +15
Fire: +15
Water: +15
Wind: +15
Wood: +15
Sun: +15
Moon: +15
Star: +15
Skills
Mastery - battle axe
1. +1 to strength
2. +1 to perception
3. +1 to strength
4. +1 to movement speed
Landsknecht
Vitality
+5 to health for each point of endurance and strength.
Equipment
Erich's clothes
+1 to etiquette, +1 to attractiveness.
Erich's axe
Strength: 9
Damage: 20+6m (80)
Inventory
Provisions x10
Restores 10% health outside of combat.
Bandages x5
Removes the injury effect
Money
73 lungs