| Start Motivation: to live in Lungwort and want to join an adventuring guild, or to arrive in Lungwort by ship (willingly or not). After completing the other stages, +5 attribute points for free distribution among attributes below 10. 1 skill point and 1 mastery point. A skill point can be exchanged for two mastery points. 5000 experience points. Negative Effects Slow - reduces the character's initiative. Immobilization - reduces the character's movement speed. Paralysis - forces the character to skip their turn; defense (dodge, etc.) does not work. Sleep - paralysis until damage is taken (a will roll is made each turn). Bleeding - the character takes physical damage equal to 30% of the attack received, bypassing armor, at the start of their turn. Burn - the character loses 10% of maximum health at the start of their turn (fire damage). Poison - the character loses 10% of current health (wood damage) and also takes -10% to all rolls at the start of their turn. Freeze - combines the effects of paralysis and burn (water damage). Blindness - reduces the character's accuracy and evasion by 75%. Petrification - paralysis effect; any attack against the character has a 20% chance to instantly kill them. Weakness - defensive effects (resistances) are twice as less effective. Taunt - forces enemies to attack the character. Lethargy - damage dealt by the character is reduced by 25%. Other Effects Lethal Strike - instantly kills the character. A successful piety roll can save from this effect. Resurrection after this effect is impossible. Injury - the character cannot restore health. Disease - the character cannot receive positive effects. Silence - deprives the character of the ability to use active skills. Confusion - various mental effects (domination, charm, etc.). Curse - various effects. Additional The chance of successful resurrection depends on the character's endurance (10% per point) and, if successful, causes a permanent injury. A character cannot take less than 10 points of damage at a time (except in cases where they should take no damage at all). A detection roll is made only on the character's own turn (unless an action is used against them). Characters can restore their stealth status if they spend a turn and there are no enemies within a radius of 5 tiles. Standard detection range: 5. Critical failures: if the character rolls a 1, something bad happens; for example, on a minimum accuracy roll, you might shoot an ally or injure yourself. Block points are restored after the battle ends. Reloading can be done while moving. Maximum dodge - 65%. Order of defensive rolls: evasion > dodge > parry. Order of applying defense: numbers > percentages. |
Attributes
Strength | +1 to might. |
Endurance | +10 to health. |
Agility | +1 to evasion. |
Perception | +1 to accuracy, +1 to detection. |
Speed | +1 to initiative. |
Intellect | +1 to creation, +1% to critical damage. |
Spirit | +1 to will, +1 to spell points. |
Faith | +1 to piety. |
Charisma | +1 to leadership, +1 to etiquette. |
Beauty | +1 to attractiveness. |
Artisan | +50% to experience gained. +2500 exp. <-- 720, 732, 744, 756, 768 --> | Altar | +3 to faith, +2 to spirit, health restoration and removal of negative effects outside of combat. |
Chalice | Once per battle, the character can restore their health, spell points, and other resources, as well as remove negative effects from themselves at any time without spending a turn. <-- 721, 733, 745, 757, 769 --> | Thinker | +1 to intellect, +1 to spirit, +1 to faith, +1 to charisma, +1 to beauty, ability to change belief to a new one. |
Enchanter | +1 to event points. <-- 722, 734, 746, 758, 770 --> | Lovers | +3 to beauty, +2 to faith, unity effect (chosen at character creation) with one ally of the opposite sex: onslaught/retribution/motivation. Onslaught: with a 50% chance, the ally takes an extra turn out of order and attacks the same enemy as the character, provided they have enough movement points and there are no obstacles in the way. Retribution: The character takes an extra turn out of order when their ally is attacked, in order to attack the one who dealt damage to the ally, provided they have enough movement points and there are no obstacles in the way. Motivation: grants the ally +5 to initiative at the start of each phase. |
Triera | Once per battle, nullifies the first negative action applied to the character; after activation, grants immunity to negative actions until the start of their turn. <-- 723, 735, 747, 759, 771 --> | Eagle | +3 to speed, +2 to perception, two detection rolls instead of one. |
Serpent | +10% to critical damage chance. Critical attacks deal 300% damage. The character can use stealth without having the corresponding skill, and if they have it, they gain +50% to stealth. <-- 724, 736, 748, 760, 772 --> | Shepherd | +3 to perception, +2 to endurance, +1 skill point. |
Centaur | +3 to movement speed, immunity to slow, 20% chance to activate an extra turn after completing the previous one. <-- 725, 737, 749, 761, 773 --> | Narcissus | +12 to random attributes. |
Warrior | +10 to health for each point of endurance. <-- 726, 738, 750, 762, 774 --> | Hydra | +1 to strength, +1 to agility, +1 to endurance, +1 to perception, +1 to speed, +5% to critical damage chance. |
Hero | At the start of each phase, the character gains an extra turn at the beginning of initiative. <-- 727, 739, 751, 763, 775 --> | Whale | +3 to strength, +2 to charisma, +3 to health for each point of endurance. |
Lyre | +50% to the effectiveness of all rolls. <--728, 740, 752, 764, 776 --> | Pegasus | +3 to charisma, +2 to intellect, +1 to movement speed. |
Hare | The character can flee from battle at any time without spending a turn, even if they cannot move for any reason, +15% to dodge. <-- 729, 741, 753, 765, 777 --> | Wolf | +3 to agility, +2 to speed, +5% to dodge. |
Crown | Immunity to negative effects. <-- 730, 742, 754, 766, 778 --> | Hermit | +3 to spirit, +2 to agility, +15% to experience gained. |
Dragon | Damage received by the character at once cannot exceed 33% of their maximum health, +15 to all resistances. <-- 731, 743, 755, 767, 779 --> | Empress | +3 to intellect, +2 to beauty, allies under the character's command gain +1 to movement speed and +2 to initiative. When under the command of another commander, the character gains -1 to movement speed and -2 to initiative. +20% to rewards if the character is a squad representative. |
