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Lungworth

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January 781
In the past, for the inhabitants of the west, the eastern part of Visteria lay under a veil of uncertainty, but thanks to an unintentional expedition—the fate of one of Arteria's valkyries and her followers—the shroud of darkness began to recede little by little, making room on the pages of history for a new player cloaked in an imposing aura: the kingdom of Lungwort, named after its sole ruler, Felicia Lungwort. Now, as the west is engulfed in flames of war on a scale never seen before, a great multitude of people are heading toward Lungwort, but they do not yet know what awaits them...

Felicia's Aegis

One of the features of the divine power of this country's queen is the ability to erect magical barriers over entire cities, and for many travelers, it is often a terrifying discovery that the valkyrie is capable of observing everything that happens within these barriers, peering into the very essence of people and things; therefore, for the security of the kingdom, the private lives of its citizens and guests are somewhat limited. This also means that attempting to hide anything from the guards upon entering the city is mostly futile. For example, demon worshippers are shot before they even reach the city walls... Nevertheless, not all is so bleak.
Firstly, it is said that the queen is unable to observe all people simultaneously, otherwise it would place too much stress on her consciousness and prevent her from maintaining her physical form—a fate that once befell Arteria herself. In other words, if you have nothing to hide, then you have nothing to fear...
Secondly, city residents can turn to the queen for help at any moment, and then, in a matter of seconds, guards ready to provide assistance will arrive at the scene.
Thanks to "Felicia's Aegis," Lungwort can boast a very high level of security within its walls.


Atmosphere
Thanks to the queen's efforts, the standard of living in Lungwort is quite high; however, despite the valkyrie's great power, the high level of security, the absolute authority of the crown, and the large number of Felicia's followers, Lungwort is still not a flawless country and has many problems. Most of these are caused by the annexation, which remains fresh in the memories of Felicia's opponents, the mixing of cultures that were incompatible in the past, and the influx of war-torn residents from the West. Adding to the trouble is the fact that the queen's attention is heavily focused on the security of a country surrounded by enemies and natural threats, and her wisdom does not reach every aspect of the kingdom's life. Instead, many of her powers are delegated to the royal council, members of the Lungwort senate elected by the residents, and representatives of the Lungwort guilds.

Citizenship
To become a subject of the kingdom, one only needs to pay 500 lungs, renounce allegiance to other states, and swear an oath to be an exemplary citizen. However, even setting aside ideological and financial issues, many residents of Lungwort avoid obtaining citizenship, as it imposes certain obligations and restrictions. For example, a visitor to the kingdom may keep slaves in their service—as is customary in their homeland—but if they wish to become a citizen, they will have to free them. Many are also deterred by the fact that in the event of a serious war, the kingdom's citizens are subject to military service, whereas foreigners are not burdened with such a requirement.

Guilds of Lungwort

Life in Lungwort is regulated by guilds in many of its aspects, and it is difficult to conduct any activity without their approval. For example, to sell anything, one must become a member of the merchants' guild; to engage in any labor—the workers' guild; to study magic—the mages' guild.

Prospects...
Queen Felicia and her closest followers have pledged to give everyone the opportunity to lead a dignified life and not fear for tomorrow, and so far they have managed to keep this promise. However, for those who crave more than the fruits of honest labor and a boring life behind the city's high walls, the path to the adventurers' guild is always open, where the crown's influence does not extend and the only limit to one's prospects is the blue sky overhead.