I wanted to write a long post with a detailed analysis, but since it was accidentally deleted, and we've already discussed the most important points here, I'll just add a few phrases: thanks for the game, it was fun, as it almost always is. I didn't really connect with the created character, and with all this "yo-ba" meta-gaming, from casually completing quests to spending an entire day discussing what to do in the laid-back side quests, my inspiration waned a bit, but overall, the game turned out quite well. We almost reached the finale, the dialogues were memorable, and there were also serious dialogues, really fucking deep, we spun the wheel of fortune, and did many other things. It's just a shame that, during the two months of playing, more than half the time was spent on meta-gaming discussions, and towards the end, it seems we were really just tired of all this caution. And that's true: we sweat, we sweat, but we still constantly screw up and get scared on the red quests, it's better to just screw up anyway, but at least have fun while doing it.
And, of course, it's nice to see how the level of madness intensifies in the plot twists from Revan. I respect that. And the queens in his games are becoming more and more evil and unhinged with each game, it's already interesting to see what the next one will be like.
The option of resolving the situation peacefully seemed more preferable than bloodshed.
e si ieu muoir, er mi grans deliuriers