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Now that I'm done, I'd like to officially thank everyone for the game. Thank you for making these stories and emotions possible... It's a shame, of course, that I didn't manage to bring it to a logical conclusion, even though this time the plot and locations were worked out much better (in the sense, before the start, and not in the process; that is, for example, in Vistaria, it was possible to leave Clematis, but I had only thought about the alternatives in general terms, and when changing locations, I planned to take a break). Each location had its own specific theme, etc. As I mentioned somewhere, Ilva's quest to survey the residents in Mir Koria was one of my favorites, as it was absolutely simple and straightforward in its idea, but it filled the city with life very well. In Artoria (when all other provinces of the kingdom had already been explored), I planned something slightly different, focused on the players' characters themselves - to write an article in the newspaper about the provinces of Serberia, as was done with the Valkyries - to list them and their rulers from best to worst. Something tells me that poor Leon and his city of warriors wouldn't have gotten a very good reputation...
I'd also like to mention Fragment. He signed up quite unexpectedly, but I was very pleased with his roleplaying. If we play again, I hope to see you among the players.
What else... A few words about Air. Initially, when I was just thinking about the concept of the "orphanage," I had the idea to make a crowd of NPCs, as in RoM III, but I eventually abandoned this idea for two reasons. First, this niche was already somewhat filled by the mentors, and second, I wanted the players' characters to interact with each other more than usual. As a result, I limited myself to one NPC, who was supposed to be another Ifeon, but due to the plot, I apparently became more attached to her than usual, and, well, this joke by Siever:
Author
Revan wants to play the expansion so much that he finally decided to join his own game.
turned out to be somewhat true. The main thing that can be highlighted here is that I developed, let's say, my own interest in the players' success, as in some ways I was one of them; I had to think about spending money, event points, etc., which added to the interest. I think that Air became one of the reasons why I was able to conduct this very long game without burning out until the very end. At the same time, I tried to be careful - I went to her limited events only when no one else expressed a desire, I waited for the players to leave the city so as not to deprive them of limited goods. And considering the RP moments, in my opinion, this was only a plus, so when, from the moment Yan appeared in the mountains and throughout Elheim, I received messages in private about the all-knowing, successful GM character, I was sometimes tempted to just close the game. I honestly didn't quite understand this and I'm not sure if I want to understand it. NPCs have always been and will be, some of them live their own lives, others (Air, Yuisis, Cleona, RoM III NPCs, etc.) live by the same rules as the players' characters; this is nothing new, and they are unlikely to go anywhere in the future ¯\_(ツ)_/¯
We'll see about a continuation. It depends on my time and your desire.