Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
Philosophically, from the perspective of the game concept, I agree with Alex. The main reason I haven't considered an alternative option until now is precisely because it would devalue the importance of decisions and create a risk of making many in-game situations quite bland. And if players already make rash decisions and fight even in situations where I didn't intend them to, then it would probably be complete chaos. I'll immediately add that, yes, there may be problems with balance or with the ideas of certain encounters, but you can't always achieve perfection.
I simply didn't anticipate that this game, like Heroes of Might and Magic III, wouldn't be very viable in terms of plot if characters died.