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⚔️Serberia

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#8998
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Philosophically, from the perspective of the game concept, I agree with Alex. The main reason I haven't considered an alternative option until now is precisely because it would devalue the importance of decisions and create a risk of making many in-game situations quite bland. And if players already make rash decisions and fight even in situations where I didn't intend them to, then it would probably be complete chaos. I'll immediately add that, yes, there may be problems with balance or with the ideas of certain encounters, but you can't always achieve perfection. I simply didn't anticipate that this game, like Heroes of Might and Magic III, wouldn't be very viable in terms of plot if characters died.

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Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария