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#8984
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Finally, someone praised the OS system...
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I'll be happy with any ending in a single sentence, even "the survivors were executed"; as long as I don't have to deal with blue balls of incompleteness at the game's conclusion.
I'll write the ending anyway if I decide to stop, it's just that for the first time in all the games I've played, I'm being tormented by, let's say, inner turmoil (although again, maybe it's just real life affecting me). I don't want that kind of ending, and even if I do close it, I would prefer a more joyful ending, without corpses, but at the same time, it goes against the PRINCIPLES, and I just can't imagine how option 3 wouldn't turn the rest of the game into a circus or a mock shootout.

In short, input is welcome (Ples just gave me a lot of arguments in favor of a traditional ending... So it's still not just anything), but I should have listened to Anders.

Added 23 minutes ago
Yesterday, 23:58
Okay, I'll think about what to do until tomorrow.
Okay, I've thought about it. I propose this PG-13 option:
- In this game, characters cannot be permanently killed in battle; instead, they will receive permanent injuries (so that the sense of danger is not too diminished); the fate of the characters can still be determined by the winners in case the entire team is defeated.
- Fragment, Locken, and Alex can decide for themselves whether they want to get up or not.
- The resolution of this specific situation (the mine, capturing prisoners, killing Tyros) will be decided through role-playing.

In general, I'm going to sleep and waiting for opinions.

Стартовый пост - Квенты - Разное - Список НПС -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария