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Fixed. Now the rules are: to win, you need to be two points ahead of your opponent. At the beginning of each match, you need to choose an attacker and a defender. Accordingly, the attacking player serves the ball and counterattacks, while the defending player receives the attack. Each action costs 1 unit of stamina. Perception is used for attack, while dexterity is used for defense.
Added 13 minutes later Heroist
—Good afternoon. Sorry if I interrupted your work, I'm just looking around...
— No problem, I was warned about possible visits from unexpected guests, so come in, take a look around... If you want, you can help me, and at the same time get to know the stallions better.
Also work. Creation*etiquette*2, also increases dexterity checks in races by +3.