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#7989
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Revan said:
1) There are positions for archers on the mill and the extension.

2) You can "try" to scout with an Eagle.
3) You can't position a Rune in the air.
4) Deployment is only possible at the very edge of the map.

So, for once, we have a map where Veserod can fully unleash his potential in terms of shooting range. And he'll regret not maxing out his bow to level 10, as Lock was already worried about. It will take our melee units a couple of turns to reach the door, possibly even a third to open it. The hope is that Lock can eliminate the archers with volleys, supported by the Eagle and Anders. If there aren't any particularly long-range units, Lock might be able to outrange them without exposing himself. But that's unlikely. Well, we all know who our main door opener is. I positioned Alessia so that she can AoE the mill and stay away from the shots. Unless there are some snipers there who will take her down. But then, that's just bad luck.

I suggest the following Unity pairings:
Kalentia-Gullveig
Eyr-Rohek
Renold-Ilva
Goblin-Virgin

The approximate deployment is as follows:


What do you think? Did I miscalculate anywhere with the movement speed (don't forget about leadership or discipline) in terms of the door? Any other ideas?
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