Having said goodbye to the girl, the swordsman set off for Mirage.
Invigorating Coffee - 100
Removes the sleep and slow effects from the selected character, grants immunity to these effects for three turns.
Hot Pepper - 100
Removes the immobilize effect from the selected character and grants immunity to this effect for three turns.
Mint Drink - 100
Removes the paralyze and forbid effects from the selected character, grants immunity to these effects for three turns.
Reed Bomb - 300
Removes the mind control effect from the selected character and grants immunity to this effect for three turns.
Frost Bomb - 100
Removes the bleeding and burn effects from the selected character, grants immunity to these effects for three turns.
Tears of the River Nymph - 250
Removes the poison, wound, sickness, sluggishness, and weakness effects from the selected character and grants immunity to these effects for three turns.
Hot Chocolate - 100
Removes the freeze effect from the selected character and grants immunity to this effect for three turns.
Anticyclone - 100
Removes the blindness effect from the selected character and grants immunity to this effect for three turns.
Innocence - 200
Removes the petrification effect from the selected character and grants immunity to this effect for three turns.
Succubus' Touch - 350
The character's attacks cause petrification.
Snake Bite - 350
The character's attacks cause poison, weakness, and sluggishness.
Melancholy - 350
The character's attacks cause slow (3).
Nobility - 2000 gold
Two-handed sword
Strength: 6
Damage: 40+6m
+10% to critical hit chance, attacks remove one negative effect from the character.
Traveler's Sword - 2000 gold
One-and-a-half-handed sword
Strength: 5
Damage: 35+5m
+10% to critical hit chance, +2 to movement speed, immunity to slow and immobilize, or +2 to initiative for characters from Erathia.
Stronghold - 2000 gold
Halberd
Strength: 6
Damage: 40+6m
+5 to resistance, +5 to willpower, +50 to health.
Ravager - 2000 gold
Axe
Strength: 5
Damage: 35+5m
+10% to critical hit chance. Bleeding on attack. Ignores defensive bonuses against bleeding.
Artery Thighs - 2000 gold
Warhammer
Strength: 10
Damage: 50+7m
Immunity to slow, immobilize, paralyze, sleep, forbid, bleeding, burn, poison, blindness, weakness, and sluggishness.
Justice - 2000 gold
Morgenstern
Strength: 5
Damage: 35+5m
Double damage against enemies in light armor, triple damage against enemies in heavy armor.
Violin - 350
As long as the character plays the instrument (active action), their allies receive +3 to willpower and resistance with a 20% chance to grant +(tag) willpower or resistance for one turn.
Flute - 350
As long as the character plays the instrument (active action), their allies receive +3 to initiative with a 20% chance to grant +(tag) initiative for one turn.
Lyre - 350
As long as the character plays the instrument (active action), their allies receive +3 to dodge and accuracy with a 20% chance to grant +(tag) accuracy or dodge for one turn.
Trumpet - 350
The musician's performance inflicts the paralyze effect on enemies.
Citra - 350
The musician's performance slows (3) enemies.
Potion of Restoration x10
Restores 50% of the character's health.
200 gold.
Potion of Healing x10
Removes all negative effects from the character.
500 gold.
Red Potion x1
+1 to strength
1000 gold
Green Potion x1
+1 to dexterity
1000 gold
Salad Potion x1
+1 to perception
1000 gold
Blue Potion x1
+1 to intelligence
1000 gold
Light Blue Potion x1
+1 to spirit
1000 gold
Purple Potion x1
+1 to faith
1000 gold
Gold Potion x1
+1 to charisma
1000 gold
Pink Potion x1
+1 to strength
1000 gold
Speed Potion x10
Removes the slow effect, +10 to initiative (the action still costs 5).
500 gold
First Aid Kit ∞
500 gold
Succubus' Kiss
Dagger
Strength: 2
Damage: 25+10% of the enemy's maximum health (true damage)
Does not break, removes all positive effects from the enemy, inflicts weakness and sluggishness, bypassing resistance.
10000 gold
Lalique's Emblem
Shield
Does not break, +5 to accuracy, a successful block removes negative effects from the character and restores 10% health.
5000 gold
Dragoon
Musket
Strength: 5
Damage: 200
Reload: 2
Range: 8
Does not break, +20% to critical hit chance.
3000 gold
Combat Rabbit
Light armor [F]
Strength: 3
+7 to dodge, +3 to attractiveness, +3 to etiquette
Metal +7, Fire +7%, Water +7%, Wind +7%, Wood +7%, Sun +7%, Moon +7%.
5000 gold
Rabbit Slippers
+2 to attractiveness, -2 to movement speed, -2 to initiative, +5 to dodge, +5% to evasion, +50% resistance to moon, not used with heavy armor, only F.
3000 gold
Experience Scroll x9
+1000 experience points
1000 gold
Discounts do not apply in this store.