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Guide on adding a new model, animation, and creature to HoMMV

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A bit off-topic, but very useful information.

I found a way to relatively easily transfer animations from one similar skeleton to another.
This way, you can, for example, give the animations of one unit to another, adapt animations from the fifth game for units from the seventh, and so on.

I'll describe it simply, using humanoid creatures as an example.

It's done in three steps.
Step one.
We import the target model with its skeleton. That is, the one to which we will transfer the animation.
We create a CAT skeleton for it in Max.
https://m.youtube.com/watch?v=G47NnPXsPHM

Step two
We link the original skeleton of the imported model to the new CAT skeleton.
https://m.youtube.com/watch?v=vbLYE76v50s

Step three
We import the model with the skeleton and the animation that we will transfer.
And, using the principle of mocap projection, we transfer this animation to our CAT skeleton.
https://m.youtube.com/watch?v=BGtUBwWaZ8s
Группа в вк посвящённая моим модам

Страничка моего последнего мода на ModDB

Моя страничка на Artstation,
где можно посмотреть и повертеть внутри браузера мои 3d модели.