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The adventures in the slums left Renold with a terrible impression: it seemed that there were more bandits in this place than ordinary people, and at some point, he even wondered if the entire location should be burned to the ground. The second encounter with Diablo turned out to be just as depressing, but in some ways, it even improved the guy's mood. Before this, Ren naively believed that the enemy had simply been lucky during their duel, and under certain circumstances and with training, he would have been able to defeat him; however, after the battle in the abandoned house, the guy realized that he had been wasting his time measuring his strength against an ordinary monster, which meant there was no point in tormenting himself by trying to reach the level of such warriors. After all, such power was still only available to those whom the Creator always favored. Could any of them, except perhaps Eyr, ever compare to Gungnir or someone like him? Become a count, a baron, a ruler? Send green recruits on deadly missions himself? Alas, one could only rely on this by drawing the best cards of fate, but as the casino clearly showed, things weren't going very well with luck either.
Renold studies the dagger (-2000 op) and goes to training (-250); next week, he buys a mechanical watch (-500), goes to the casino (-100): eats phytalite (-100), drinks wine with vodka (-35-40 = -75) [21 selik], borrows a guide to Elheim from someone (-1 os), and gains +1 speed and +1 stamina.
I'll confirm this later, in case plans change.