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Which creatures from the alternative upgrade options do you choose?

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Here are some screenshots for those who haven't had a chance to play and see the creatures of the different factions in TOE.
Regarding the topic, I'll talk about the Academics.
1) Elder Gremlins - Pest Gremlins. The new ones can't repair golems, but they can paralyze enemy machines. Choose based on the enemy's machines.
2) Steel Golems - Obsidian Golems. The new golems protect a nearby friendly creature from chaos magic and can absorb chaos magic themselves, restoring some of the damage. Choose the new golems if the enemy knows powerful chaos magic.
3) Obsidian Gargoyles - Elemental Gargoyles. The new ones lose magic resistance but increase the power of a spell on a creature standing next to this gargoyle. Choose the new ones if your hero knows powerful chaos magic.
4) Archmages - Battlemages. The new mages lose some of the magic that the archmages knew, but they can dampen the power of the enemy's magic. Choose the new ones if the enemy knows powerful magic and has a high spell power.
5) Sultan Djinns - Viziers. The new djinns lose the ability to cast curses and light spells, but they know Wheel of Fortune, which increases the luck of friendly creatures or decreases the luck of enemies. Choose the new ones if my hero knows a lot of dark and light magic.
6) Rajah Rakshasa - Kshatriyas. The new rakshasas can now absorb damage from the enemy, but they now have the hydra's ability to attack nearby enemies. Choose the new ones if the enemy has many units.
7) Titans - Thunderers. The new titans can create a cloud in any area of 3 squares, and each turn they release lightning that damages enemies under the cloud. Archers under the cloud also increase their penalty for shooting. Choose the new ones if the enemy has archers
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