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⚔️Serberia

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Shino

Illia, 03.757; Dakara (Sin Ash Shamash)
Once per day, the character can restore health, spell points, and other resources, as well as remove negative effects from themselves at any time without spending an action. Access to Pyromancy, +50% resistance to fire and wood, +7 to beauty, +2 to faith, +3 to intellect, +2 to charisma, +2 to spirit.
Dendrophobia: effectiveness of rolls in forest locations is halved, fear of wooden creatures, -50% resistance to wood.
Experience: 1665

Attributes
Strength: 5
Endurance: 5
Agility: 5
Perception: 7
Speed: 5
Intellect: 9
Spirit: 8
Faith: 5
Charisma: 10
Beauty: 12

Parameters
Health: 50
Fortitude: 5
Might: 5
Evasion: 5
Accuracy: 5
Aim: 7
Observation: 5
Initiative: 5
Movement speed: 3
Creation: 9
Crit: 9%
Will: 8
Spell points: 8
Piety: 5
Leadership: 10
Etiquette: 10
Attractiveness: 12

Resistances
Metal: 0%
Fire: 75%
Water: 25%
Wind: 25%
Wood: 25%
Sun: 0%
Moon: 15%
Star: 0%

Skills

Toxicity — 2000 experience points.
Passive ability. Pyromancy spells deal 100% bonus wood damage; melee or ranged attacks deal 50% bonus wood damage. The character's attacks and spells cause burn and poison. 


Air Strike
Deals 70 units of air damage and applies blindness. Each point of creation increases the power of the roll and the spell's range by 1. Requires 7 initiative and 1 spell point. Range: 10. Can miss (accuracy).
Air Blades — 800 experience points.
Deals 50 units of air damage to all enemies in the line of effect and applies weakness. Each point of creation increases the power of the roll and the spell's range by 1. Requires 7 initiative and 1 spell point. Range: 8.  Can miss (accuracy).
Air Shield — 1200 experience points.
Reduces incoming ranged damage (except spells) taken by the character by 5% for each point of creation. Requires 5 initiative and 1 spell point. Range: 1. 

Fireball
Deals creation*10 units of fire damage and applies burn. Requires 6 initiative, 1 spell point, range: 10. Can miss (accuracy).
Fire Shield — 1800 experience points.
Reflects received melee damage, converts it to fire, and increases it by (creation*10)%. Requires 10 initiative, 1 spell point, range: 1.
Ignition — 1000 experience points.
Applies the burn status (x2) to the chosen target. Requires 5 initiative, 1 spell point, range: 13.

Dispel
With a 30% probability, removes temporary positive effects from the chosen target. Each point of creation increases the chance of successful spell application by 3%. Requires 8 initiative and 1 spell point per effect, range: 6.
Barrier — 1300 experience points.
Passive ability. +10 to shield (spent before health, does not account for armor) for each point of creation. 
Denial — 2500 experience points.
The enemy must pass a will check against a value of '12', otherwise their attack has no effect. A successful activation costs 1 spell point.

Motivation
With a 30% probability, grants an ally +5 to initiative; activates once per phase. 

Equipment
Provocative Clothing
-3 to attractiveness in Arthoria, Illia, and Reichheim.
+1 to attractiveness in Elheim.
Haroist Dagger
Strength: 2
Damage: 20+1d (28)
 +1% chance of lethal strike.
Bano's Magic Wand
+1 to spell range.
Provisions (x10)
Restores 30 units of health. 
Money
248 Serberian seliks

Daniel

Grimwald, 06.758; Dakara (El Isin).
+1 to event points, 80% fire resistance, +15% universal dodge, the character's melee and ranged attacks deal 50% bonus fire damage, +15% light resistance, +1 strength, +1 endurance, +5 agility, +4 speed, +2 perception, +3 charisma, +4 intellect, +4 spirit, +1 beauty, +1 faith.
25% chance not to spend initiative on performing an action. 
Dendrophobia: effectiveness of rolls in forest locations is halved, fear of wooden creatures, -50% resistance to wood.
Experience: 1347

Attributes
Strength: 6
Endurance: 6 (9)
Agility: 11
Perception: 7
Speed: 10
Intellect: 9
Spirit: 9
Faith: 1
Charisma: 8
Beauty: 6

Parameters
Health: 80 (110)
Fortitude: 8
Might: 8
Evasion: 13 (17)
Dodge: 20%
Stealth: 11 (13)
Accuracy: 7
Observation: 7
Initiative: 10
Movement speed: 3 (4)
Creation: 9
Crit: 18%
Will: 9
Spell points: 9
Piety: 1
Leadership: 8
Etiquette: 8
Attractiveness: 6

Resistances
Metal: 0%; +5.
Fire: +85% (90%)
Water: +5% (15%)
Wind: +5% (15%)
Wood: -45% (-40%)
Sun: +15% 
Moon: 0% 
Star: 0% 

Skills

Teacher
The character can teach others what they know themselves in exchange for one of the student's event points

Theft.
The character may attempt to secretly rob another character. The chance of success depends on the character's stealth and the target's observation.

Mastery — Club
1. +3% critical damage
2. +3% critical damage
3. +3% critical damage
4. +2 might.
5. +3m damage
6. +5% critical damage — 600 experience points.
7. +3 might — 700 experience points.
8. +5% critical damage — 800 experience points.
9. +3 might — 900 experience points.
10. 25% chance to deal double damage — 1000 experience points.

Mastery — Light Armor Wearing
1. The character can use light armor. 
2. +2 evasion.
3. +2 fortitude.
4. +20 health
5. +5% universal dodge
6. +3 evasion — 600 experience points.
7. +30 health — 700 experience points.
8. +3 fortitude — 800 experience points.
9. +3 will — 900 experience points.
10. +5% universal dodge — 1000 experience points.

Onslaught
With a 25% probability, an ally makes an additional turn out of sequence and attacks the same opponent as the character, provided they have enough movement speed points and there are no obstacles in the way.

Equipment
Money
716 Serberian seliks at start
Crossbow
Strength: 4, damage: 40, range: 12, +100% wind damage + paralysis
Daniel's Cloak and Hood [Cloak]
Evasion +1, stealth +2.
Club
Strength: 4
Damage: 30+6m (78)
Light Armor
Strength: 3
+3 evasion
Metal +5
Fire +5%
Water +5%
Wind +5%
Wood +5%
Daniel's Bracelet [Wrist]
+3 endurance if the character is a descendant of Imrud. 
Boots [Boots]
Water +5%
Wind +5%
Traveler's Boots
+1 movement speed

Стартовый пост - Квенты - Разное - Список НПС -
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