Specialized resources:
Humans = Wood, Ore, Crystal
Orcs = Wood, Ore, Mercury
Mages = Sulfur, Crystal, Gem
Shadows = Mercury, Sulfur, Gem
Elves = Wood, Crystal, Gem
Demons = Wood, Mercury, Sulfur
Undead = Ore, Mercury, Gem
Dwarves = Ore, Sulfur, Crystal
The need for specialized resources when building a town will be 2 times higher than for the others (I will adjust the prices in the Castle and Dungeon).
The main logic for choosing specialized resources: correspondence with the specialized magic (Mercury - Darkness, Sulfur - Chaos, Crystal - Light, Gem - Summoning).
Exceptions have been made:
- for magical factions - Mages and Shadows (three rare resources: Mages without Darkness (Mercury), Shadows without Light (Crystal))
- for combat factions - Humans and Orcs (one rare resource: Humans in Light (Crystal), Orcs in Darkness (Mercury))
It was interesting to read about your changes. When can we expect the new version? Or should we continue playing the current version for now?