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Thank you for the kind words. A lot of effort went into this Walkthrough, including time spent not just playing the game, but also planning the course of action outside of the game itself.
In my case, Orrin was the main powerhouse. Yes, he doesn't have much intelligence, but he can gain knowledge as the game progresses, and 300-400 mana in the mid-game was enough to take down moderately strong computer-controlled heroes, while he stood behind a wall of Titans and Wizards protected by a force field or a screen of Phoenixes. Hypnotizing a weakened enemy and then resurrecting Phoenixes. This was a standard scenario. Against heroes with powerful artifacts, having one Scorpius in the army sometimes helped to control someone for 3 rounds. This is how I dealt with a hero like Terek, for example. This is why Titans and Wizards were my main attack stacks. I tried to gather them everywhere and, if possible, not lose the growth of Mages and Monks. Zidar and his cunning also helped a lot with Armageddon or Implosion. If some weak hero was within one or two steps of a town without shackles, I could inflict a lot of damage on him. Archdevils were very useful, but 80-100 of them were enough for everything. Kragg fought a lot, including against the toughest bosses, but very rarely in direct combat. Horrors were useful a couple of times at the very end, when I got the Sphere of Vulnerability. Archangels were almost useless. Fairies and Crystals were only useful at the very beginning. Thunderbirds are garbage