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Ifrit-adventures

#6
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It can be completed on a normal difficulty level; there are suddenly about 18 Berserkers, which means less delay in days for mana regeneration, so I completed it.
There is a way to save the Sorceress by using the principle of 1 unit in the quest building, sending the hero forward first, and then having the Sorceress pass through.

It's a pity that there is no way to go back and attack another city; 18 Cyclops in the garrison cannot be defeated without retreating by the Sorceress and 10 Nightmares. I would have given them a good beating.
I ended up with 2 heroes, the main hero https://c2n.me/4cr6XGV and the second hero also at level 12 https://c2n.me/4cr70bq, I capture the city with a 2-day growth rate and win. (He attacked in the field with 200 Centaurs and Berserkers, 80 Nomads, but lost, although he had a larger number of troops)

It would be great for a campaign, but it needs to be adapted to higher difficulties.