Hans
Baldr, 07.07.737; No conviction/Other.
+1 to strength, +1 to agility, +1 to endurance, +1 to perception, +3 to faith, +1 to spirit.
+1 to strength, +1 to agility, +1 to endurance, +1 to perception, +1 to speed.
+50% to experience gained.
+3 to movement speed, immunity to slow.
Attributes
Strength: 15
Endurance: 16
Agility: 13
Perception: 12
Speed: 9
Intellect: 5
Spirit: 3
Faith: 0
Charisma: 3
Beauty: 7
Parameters
Health: 365
Stamina: 20
Might: 20
Evasion: 13
Stealth: 13
Accuracy: 12
Observation: 12
Initiative: 9
Movement speed: 6
Creation: 5
Crit: 5%
Will: 8
Spell points: 3
Piety: 0
Leadership: 3
Etiquette: 3
Attractiveness: 7
Resistances
Metal: 0%
Fire: 0%
Water: 0%
Wind: +0%
Wood: 0%
Sun: 0%
Moon: 0%
Star: 0%
Skills
Mastery - two-handed sword
1. +2 to might
2. +20 to health
3. +2 to stamina
4. +2 to will
5. +1 to attack range
6. +30 to health
7. +3 to stamina
8. +3 to will
9. +3 to might
10. 25% chance to deal double damage
Mastery - light armor
1. The character is able to use light armor.
2. +2 to evasion
3. +2 to stamina
4. +20 to health
5. +5% universal dodge
6. +3 to evasion
7. +30 to health
8. +3 to stamina
9. +3 to will
10. +5% universal dodge
Landsknecht
The reward for quests increases by 10% for each point of etiquette.
Armor wearing
The character can wear light armor.
Might
[Two-handed sword] The character's attacks cause paralysis.
Arc
[Two-handed sword] The character's attacks also deal damage to enemies on both sides of the primary target.
Vitality
+5 to health for each point of endurance and strength.
Adrenaline
+25% to accuracy and evasion when the character's health is below 75%, +50% to accuracy and evasion when the character's health is below 50%, +75% to accuracy and evasion when the character's health is below 25%.
Herald of death
The character restores 20% of health for each defeated enemy.
Equipment
Labarum
Two-handed sword
Strength: 10
Damage: 50+6m (170)
Does not break.