Changelog (v0.8 compared to v0.7):
- Hero skill trees have been revised; all uninteresting/inefficient skills have been removed and replaced with new ones that are clear in terms of strength and effect. Some heroes now have activated abilities that can be used each turn. Hero development choices matter; it's no longer just a set of characteristics. Heroes now have two reserves and 60 energy at level one.
- Mages (including heroes) in the Empire have been changed;
- The amount of experience required for all races/units has been standardized;
- Unit levels in city development trees have been standardized;
- Unit characteristics have been standardized based on mathematical calculations (imbalances may appear in the actual game; please report any such issues in the comments);
- Thief skill trees have been updated.
Added 6 hours 36 minutes ago
You can download the latest version on the main mod page on Nexus or on the MODDB page