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Heroes 5.5 WarGame Edition - Tactical Edition.

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#1493
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The idea is very interesting. Especially since it encourages everything I like: mixing Factions and engaging in tactical combat. I do prefer single-player, though. I'll see how it goes.

So far, I've noticed that many changes work even without the executable file. But some mods require their own executables, for example, NCF (Yes, I felt like trying something new in Heroes today, and I installed a bunch of stuff at once. If it doesn't crash, it will be an engineering miracle. But so far, everything has launched.)

From this, the question arises: what exactly does the WGE executable file generally control, and what will not work without it?
And also, if I risk replaying a campaign through the current version of WGE, what is the probability that something will break in it and it will become unplayable?
And yes, am I correct in understanding that the latest version of WGE is in the first post?

P.S. I know that the creatures from NCF are unlikely to fit into the balance of the original game, and even less so into the balance of WGE. But, on the other hand, they are still neutral, so their imbalance will simply add randomness to the map. The main problem, it seems, will be that the AI has no idea how to take all these mechanics into account during combat.