Skip to content

⚔️Serberia

User Avatar
#1574
Auto-translated
Author
(He'll say, "What do you think? Assessing the enemy is a warrior's most important skill, so you decide.")
To be honest, that's pretty much what I expected to hear. But it's worth a try.

So, here are my assumptions about the golem:
Around 1000 HP
Initiative in the range of 2-3, meaning it moves once every two turns
Low speed, possibly around 1-2
Not very high evasion
Takes double damage from wind and half damage from other elements
Deals 100+ damage with an attack in a 3x3 radius (but I also allow for 5x5)

What can we use against it:
Loken's ability to reduce health by 30% (300 health, theoretically)
Air Blades from Shino, with bracelets, which will result in about 280 damage from each of the first two spells (if my assumptions about resistances are correct and both spells hit)
Daniel's crossbow deals 4+80+20 (124) damage per shot

Assuming all attacks hit, this whole thing will take 3 turns, during which the golem will only be able to move once. Of course, this is an idealized scenario in conditions that may be far from reality. Revan has repeatedly managed to make theoretically dangerous opponents extremely disappointing (the Telosian from the previous experience, the Taipan and some demons from the palace, the larva), and relatively unknown characters into overpowered terminators (the Larian soldiers from the Shards and the guardians of Sharon from Tiaral). But Loken's first shot (if he goes with us) will immediately show how much health the enemy has, and the initiative bar will show (it will, right?) the initiative situation. It's more complicated with resistances, but if we get to them, it will mean that we have already considered the other parameters to be acceptable.