
Turn 2 - Florenzan
+300 gold (Lois Epherel)
Florenzan protects the lord from a legendary assassin and buys paintings from Vistorius.
+1 to trainability - for all templates. Additional skills: Feverflame warrior - precise attack, Indominus warrior woman - activity, Splendor warrior woman - cautious attack, Flavers warrior woman - endurance, Isolla warrior woman - activity, Lapiena warrior - activity, Fragrans warrior - precise attack, Matricaria warrior - activity.
Attributes - 20 each for all templates.
Feverflame warrior - mind, body, insight, energy +5; Indominus warrior woman - energy +20; Splendor warrior woman - mind +6, body, energy +7; Flavers warrior woman - mind, body +10; Isolla warrior woman - mind, body, insight, energy +5; Lapiena warrior - mind, body, insight, energy +5; Fragrans warrior - body, energy +10; Matricaria warrior - body +5, energy +15.
Total expenses for paintings: (1000+100+150)*0.75+50*8+20*20*8=4537 gold. Unit templates should now look something like this:
Matricaria Warrior
Cost: 10 units of equipment, 5 gold, 1.6 gold per turn.
Matricaria Warrior
+5 to body and +5 to mind, access to one of the schools of magic and three spells within it
Attributes
Mind: 15
Body: 15 [20]
Insight: 10
Energy: 10 [25]
Aesthetics: 10
Parameters
Spirit Strength: 15
Spirit: 150
Defense: 15 (55) [60]
Health: 150 [250]
Accuracy: +10% (+60%)
Evasion: +10% (13%)
SP: 3 (4) [8]
AP: 3 [9]
Initiative: 10
Charisma: 10
Crit damage chance: +10
Trainability: 3 [4]
Inventory capacity: 10
Arachnid
SP: 8
Health: 150
Inflicts paralysis or poison on a chosen target.
Evasion: 20%
Skills
School of Restoration
- Restore Body: the caster or a target on an adjacent tile has all health restored and wounds removed.
- Restore Mind: the caster or a target on an adjacent tile has all spirit restored and negative effects removed.
- Restore Soul: brings back to life a character fallen in battle (during battle or immediately after its end) on an adjacent tile, leaving no wounds or injuries.
Riding
The character can ride horses and other animals.
Armor Wearing
The character can wear heavy armor.
Activity
+1.5 to AP.
Equipment
Right hand: Ammonia water, removes the paralysis effect from self or a target on an adjacent tile.
Left hand: Vessel of water, removes the burn effect from self or a target on an adjacent tile.
Body: Heavy armor, +25 to defense. Requires the armor wearing skill.
Head: Steel helmet with visor, -5% crit chance against self, +5 to defense. Requires the armor wearing skill.
Legs: Plate boots, +1 to SP, +5 to defense. Requires the armor wearing skill.
Hands: Steel bracers, +10 to base weapon damage. Requires the armor wearing skill.
Shoulders: Knight's surcoat with the owner's coat of arms, +3% to evasion, +5 to defense. Requires the armor wearing skill.
Other 1: Eye drops, removes the darkness effect from self or a target on an adjacent tile.
Other 2: Alcohol, removes the stun effect from self or a target on an adjacent tile.
Other 3: Healing potion, restores 100 health.
Other 4:
Inventory
100 coppers
Fragrans Warrior
Cost: 10 units of equipment, 1.6 gold per turn.
Fragrans Warrior
+5 to body and +5 to mind, protection from mind effects, can continue fighting even with negative spirit.
Attributes
Mind: 15
Body: 15 [25]
Insight: 10
Energy: 10 [20]
Aesthetics: 10
Parameters
Spirit Strength: 15
Spirit: 150
Defense: 15 (55) [65]
Health: 150 [300]
Accuracy: +10% (+60%)
Evasion: +10% (13%)
SP: 3 (4) [7]
AP: 3 [6]
Initiative: 10 [20]
Charisma: 10
Crit damage chance: +10
Trainability: 3 [4]
Inventory capacity: 10
Skills
Axe
The character can use an axe without penalty.
Armor Wearing
The character can wear heavy armor.
Strong Attack
Deals 200% damage to the target.
Cost: 1 AP.
Precise Attack
100% damage. +50% to accuracy for this attack.
Cost: 1 AP.
Equipment
Right hand: Axe, Damage: 100 (110).
Left hand: Axe, Damage: 100 (110).
Body: Heavy armor, +25 to defense. Requires the armor wearing skill.
Head: Steel helmet with visor, -5% crit chance against self, +5 to defense. Requires the armor wearing skill.
Legs: Plate boots, +1 to SP, +5 to defense. Requires the armor wearing skill.
Hands: Steel bracers, +10 to base weapon damage. Requires the armor wearing skill.
Shoulders: Knight's surcoat with the owner's coat of arms, +3% to evasion, +5 to defense. Requires the armor wearing skill.
Other 1: Healing potion, restores 100 health. x3
Other 2:
Other 3:
Other 4:
Inventory
100 coppers
Lapiena Warrior
Cost: 11 units of equipment, 15 gold, 1.6 gold per turn.
Lapiena Warrior
+5 to body and +5 to mind, ability to put enemies to sleep by playing a musical instrument (range - 10 tiles, costs 1 AP).
Attributes
Mind: 15 [20]
Body: 15 [20]
Insight: 10 [15]
Energy: 10 [15]
Aesthetics: 10
Parameters
Spirit Strength: 15 [20]
Spirit: 150 [200]
Defense: 15 (25) [30]
Health: 150 [250]
Accuracy: +10% (+63%) [68%]
Evasion: +10% (13%) [18%]
SP: 3 (4) [5]
AP: 3 [6]
Initiative: 10 [15]
Charisma: 10
Crit damage chance: +10
Trainability: 3 [4]
Inventory capacity: 10
Wyvern
SP: 8
Health: 200
Inventory capacity: 5
Equipment slots: body.
Deals 50 damage to a chosen target and applies burn.
Ability to fly.
Evasion: 10%
Body: wyvern armor, +25 to defense.
Skills
Hammer
The character can use a hammer without penalty.
Riding
The character can ride horses and other animals.
Musician
The character can play musical instruments.
Lute: restores (aesthetics)% health to allies within 10 tiles in exchange for AP.
Violin: in exchange for AP, allies within ten tiles of the character gain the ability to continue moving after performing an action (melee, shooting, spells) until the end of the team's turn.
Flute: in exchange for AP, the character's allies gain +2 to SP and +10% to accuracy until the end of the team's turn.
Activity
+1.5 to AP.
Equipment
Right hand: Hammer, Damage: 75, +30% to spirit strength for checks of activating negative effects.
Left hand: Hammer, Damage: 75, +30% to spirit strength for checks of activating negative effects.
Body: Light armor, +10 to defense.
Head: Helmet, -5% crit chance against self.
Legs: Boots, +1 to SP.
Hands: Gloves, +3% to accuracy.
Shoulders: Cloak, +3% to evasion.
Other 1: Lute.
Other 2: Violin.
Other 3: Flute.
Other 4:
Inventory
100 coppers
Isolla Warrior Woman
Cost: 10 units of equipment, 2 gold per turn.
Isolla Warrior Woman
+1 to trainability
Attributes
Mind: 10 [15]
Body: 10 [15]
Insight: 10 [15]
Energy: 10 [15]
Aesthetics: 10
Parameters
Spirit Strength: 10 [15]
Spirit: 100 [150]
Defense: 10 (45) [50]
Health: 100 [200]
Accuracy: +10% (+63%) [68%]
Evasion: +10% (13%) [18%]
SP: 3 (4) [5]
AP: 3 [6]
Initiative: 10 [15]
Charisma: 10
Crit damage chance: +10
Trainability: 4 [5]
Inventory capacity: 10
Skills
Spear
The character can use a spear without penalty.
Return to Naturalness
Removes all negative and positive effects from the target, deals 250 pure damage to supernatural creatures; range: 10, costs 1 AP, does not require a spirit strength check. Blocks the R-Mutation effect until the end of battle.
Harmony of the Present Moment
Applies the silence effect to the target; range: 10, costs 1 AP.
Continuation of the Mission
After three turns following a fall, the character returns to battle with 1 health provided there are allies left on the map who adhere to a different belief.
Activity
+1.5 to AP.
Equipment
Right hand: Spear, Damage: 75, attack range +1.
Left hand: Spear, Damage: 75, attack range +1.
Body: Light armor, +10 to defense.
Head: Helmet, -5% crit chance against self.
Legs: Boots, +1 to SP.
Hands: Gloves, +3% to accuracy.
Shoulders: Cloak, +3% to evasion.
Other 1: Bandages, removes the bleeding effect from self or a target on an adjacent tile.
Other 2: Purifying water, removes the poison effect from self or a target on an adjacent tile.
Other 3: Materials, removes the defense reduction effect from self or a target on an adjacent tile.
Other 4:
Inventory
100 coppers
Flavers Warrior Woman
Cost: 10 units of equipment, 2 gold per turn.
Flavers Warrior Woman
+1 to trainability
Attributes
Mind: 10 [20]
Body: 10 [20]
Insight: 10
Energy: 10
Aesthetics: 10
Parameters
Spirit Strength: 10 [20]
Spirit: 100 [200]
Defense: 10 (45) [55]
Health: 150 [300]
Accuracy: +10% (+73%)
Evasion: +10% (13%)
SP: 3 (4)
AP: 3
Initiative: 10
Charisma: 10
Crit damage chance: +10
Trainability: 4 [5]
Inventory capacity: 10
Skills
Weapon Mastery
The character can use any type of weapon without penalties.
One After Another
When an enemy is felled by the character, their turn is refreshed.
In the Center of the Battlefield
When an enemy is felled by the character, their health is restored and negative effects are removed.
Precise Attack
100% damage. +50% to accuracy for this attack.
Cost: 1 AP.
Endurance
+50 to health.
Equipment
Right hand: Sword, Damage: 75, accuracy +10%.
Left hand: Bow, Damage: 65, range: 10.
Body: Light armor, +10 to defense.
Head: Helmet, -5% crit chance against self.
Legs: Boots, +1 to SP.
Hands: Gloves, +3% to accuracy.
Shoulders: Cloak, +3% to evasion.
Other 1: Quiver of arrows 20/20.
Other 2: Eye drops, removes the darkness effect from self or a target on an adjacent tile.
Other 3: Healing potion, restores 100 health.
Other 4:
Inventory
100 coppers
Splendor Warrior Woman
Cost: 11 units of equipment, 15 gold, 2 gold per turn.
Splendor Warrior Woman
+1 to trainability, +3 to all attributes.
Attributes
Mind: 13 [19]
Body: 13 [20]
Insight: 13
Energy: 13 [20]
Aesthetics: 13
Parameters
Spirit Strength: 13 [19]
Spirit: 130 [190]
Defense: 13 (53) [60]
Health: 130 [250]
Accuracy: +13% (+63%)
Evasion: +13% (16%)
SP: 3 (4) [7]
AP: 3 [6]
Initiative: 13 [20]
Charisma: 13
Crit damage chance: +13
Trainability: 4 [5]
Inventory capacity: 10
Wyvern
SP: 8
Health: 200
Inventory capacity: 5
Equipment slots: body.
Deals 50 damage to a chosen target and applies burn.
Ability to fly.
Evasion: 10%
Body: wyvern armor, +25 to defense.
Skills
Spear
The character can use a spear without penalty.
Armor Wearing
The character can wear heavy armor.
Precise Attack
100% damage. +50% to accuracy for this attack.
Cost: 1 AP.
Riding
The character can ride horses and other animals.
Cautious Attack
100% damage. An attack that avoids the target's counteractions (e.g., parrying, reflection).
Cost: 1 AP.
Equipment
Right hand: Spear, Damage: 75 (85), attack range +1.
Left hand: Spear, Damage: 75 (85), attack range +1.
Body: Heavy armor, +25 to defense. Requires the armor wearing skill.
Head: Steel helmet with visor, -5% crit chance against self, +5 to defense. Requires the armor wearing skill.
Legs: Plate boots, +1 to SP, +5 to defense. Requires the armor wearing skill.
Hands: Steel bracers, +10 to base weapon damage. Requires the armor wearing skill.
Shoulders: Knight's surcoat with the owner's coat of arms, +3% to evasion, +5 to defense. Requires the armor wearing skill.
Other 1: Vessel of water, removes the burn effect from self or a target on an adjacent tile.
Other 2: Ammonia water, removes the paralysis effect from self or a target on an adjacent tile.
Other 3: Healing potion, restores 100 health.
Other 4:
Inventory
100 coppers
Indominus Warrior Woman
Cost: 10 units of equipment, 5 gold, 2 gold per turn.
Indominus Warrior Woman
+1 to trainability, access to a second school of magic, access to one of the schools of magic (takes up a trainability slot) and three spells within it
Attributes
Mind: 10
Body: 10
Insight: 10
Energy: 10 [30]
Aesthetics: 10
Parameters
Spirit Strength: 10
Spirit: 100
Defense: 10 (50)
Health: 100 [150]
Accuracy: +10% (+60%)
Evasion: +10% (13%)
SP: 3 (4) [10]
AP: 3 [10]
Initiative: 10 [30]
Charisma: 10
Crit damage chance: +10
Trainability: 4 [5]
Inventory capacity: 10
Arachnid
SP: 8
Health: 150
Inflicts paralysis or poison on a chosen target.
Evasion: 20%
Skills
School of Alteration
- Change Weather: temporarily changes the weather conditions of the current location at will.
- Conversion: converts a chosen amount of spirit from any number of allies into health.
- Light Refraction, Sound Suppression: grants stealth effect to self or a target on an adjacent tile.
School of Conjuration
- Familiar: the character can invent a helper spirit for themselves, which they can subsequently summon to perform various tasks. "Miracle from the Casket": restores 25 health and 25 spirit to all allies within 10 tiles of the character at the end of their turn.
- Let There Be Light: removes the stealth effect from all characters within 20 tiles of self, including allies.
- Conjure Item: the character receives a simple quality item known to them.
Armor Wearing
The character can wear heavy armor.
Riding
The character can ride horses and other animals.
Activity
+1.5 to AP.
Equipment
Right hand: Eye drops, removes the darkness effect from self or a target on an adjacent tile.
Left hand: Purifying water, removes the poison effect from self or a target on an adjacent tile.
Body: Heavy armor, +25 to defense. Requires the armor wearing skill.
Head: Steel helmet with visor, -5% crit chance against self, +5 to defense. Requires the armor wearing skill.
Legs: Plate boots, +1 to SP, +5 to defense. Requires the armor wearing skill.
Hands: Steel bracers, +10 to base weapon damage. Requires the armor wearing skill.
Shoulders: Knight's surcoat with the owner's coat of arms, +3% to evasion, +5 to defense. Requires the armor wearing skill.
Other 1: Bandages, removes the bleeding effect from self or a target on an adjacent tile.
Other 2: Alcohol, removes the stun effect from self or a target on an adjacent tile.
Other 3: Healing potion, restores 100 health.
Other 4:
Inventory
100 coppers
Fireflame Warrior
Cost: 10 units of equipment, 1.6 gold per turn.
Fireflame Warrior
+5 to body and +5 to mind, +5 to all attributes.
Attributes
Mind: 20 [25]
Body: 20 [25]
Insight: 15 [20]
Energy: 15 [20]
Aesthetics: 15
Parameters
Spirit Strength: 20 [25]
Spirit: 200 [250]
Defense: 20 (60) [65]
Health: 200 [300]
Accuracy: +15% (+65%) [70%]
Evasion: +15% (23%) [28%]
SP: 4.5 (5) [7]
AP: 4.5 [6]
Initiative: 15 [20]
Charisma: 15
Crit damage chance: +15
Trainability: 3 [4]
Inventory capacity: 10
Skills
Hammer
The character can use a hammer without penalty.
Armor Wearing
The character can wear heavy armor.
Piercing Strike
50% damage, reduces the target's defense by 50% (debuff).
Cost: 1 AP.
Precise Attack
100% damage. +50% to accuracy for this attack.
Cost: 1 AP.
Equipment
Right hand: Hammer, Damage: 75 (85), +30% to spirit strength for checks of activating negative effects.
Left hand: Hammer, Damage: 75 (85), +30% to spirit strength for checks of activating negative effects.
Body: Heavy armor, +25 to defense. Requires the armor wearing skill.
Head: Steel helmet with visor, -5% crit chance against self, +5 to defense. Requires the armor wearing skill.
Legs: Plate boots, +1 to SP, +5 to defense. Requires the armor wearing skill.
Hands: Steel bracers, +10 to base weapon damage. Requires the armor wearing skill.
Shoulders: Knight's surcoat with the owner's coat of arms, +3% to evasion, +5 to defense. Requires the armor wearing skill.
Other 1: Healing potion, restores 100 health. x3
Other 2:
Other 3:
Other 4:
Inventory
100 coppers
Gitgood improves Flavers (+1 to unit production).
Lois goes to Silverdan with diplomacy (among other things, emphasis should be placed on the fact that Florenzan poses no threat to Silverdan and it would be good to stop the "supply of books that distract from work," thereby returning our money from the cities; all according to the "precepts" of our beloved lord...).
The free unit from Indominus (from the painting) joins Gitgood's detachment.
Matricaria builds a ship.
Isolla brings 200 gold.
Fragrans creates 10 units of equipment.
Lapiena creates 10 units of equipment.
Splendor creates 10 units of equipment.
Fireflame recruits 2 units into Azarta's detachment.
Flavers recruits 2 units into Azarta's detachment.
Indominus recruits 1 unit into Azarta's detachment.
Orvald repeats Matricaria (brings 250 gold).
Emilia repeats Matricaria (brings 250 gold).
Kilslow repeats Isolla (brings 200 gold).
Skilishue repeats Indominus (recruits 1 unit into Orvald's detachment).
Lilen repeats Indominus (recruits 1 unit into Emilia's detachment).
Tinvalen repeats Indominus (recruits 1 unit into Kislow's detachment).
Azarta repeats Indominus (recruits 1 unit into Skilishue's detachment).
Indominus warrior women spend 10 AP each and produce 60 units of equipment.
Kilslow's detachment moves to Flavers.
Gitgood and Emilia live in the capital, the rest - at their place of origin.
We hang Motivation and Prosperity in Orvald's house, Periphery of Civilization in Skilishue's house, and Countrymen from the Pot in Lois's house.
In total, 30+60-90=0 units of equipment remain and 4380+300+250*2+200*2-4537-5*5*0.75-100-250*0.75-1.6*5-2*7=715 gold.
If I understood everything correctly, we leave it as is. If I misunderstood something, then we'll think further...
Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.
(Закон сохранения).