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[MOD] LEGACY CLASSIC 1.0 Standard high-quality interface for HoMM V 3.1
5. Fixed the logo, but the mechanism there is somewhat specific and silly. Now there's no flickering at startup; this version strikes a balance between resolving the issue and quality. But if you come up with a logo that fits the size of a given image area, you could take up more space on the canvas itself without losses. It's just that most logos in the game series use large text. Maybe someone will figure it out — go for it, this mod was specifically designed for that. Of course, the bigger the monitor, the better the solution will look.
The logo isn't fixed — it's made the same way as the regular one, just slightly larger; scaling doesn't work.
In short. You can't scale the logo on the flickering black screen — it has a texture reference in UIGameRoot.(UIGameRoot).xdb. There are two options: remove the texture reference in that file (leaving only a black screen) or make two logos: keep the regular size for the black screen, and make an enlarged one for the main menu routed through scaling, which is what I did, and I added a shadow to the logo like the regular one. I've attached the mod below — take a look, if you don't like it, no problem. I don't see the point in touching UIGameRoot.(UIGameRoot).xdb. There's a lot of stuff in there, and many people might use it in their mods.
There's also still the issue with icons in the tooltip.
Previously, the size differed between two situations, and you could clearly see it changing size and then moving to the left corner. Now the values are the same size.
The situation actually is that, as you can see in the video, the logo completes its loading role before the animated main menu. It appears on the black screen first. After that, the animated menu appears. I made four video recordings. The first video with my mod shows this. The second video proves that this happens even without the mod — I turned off my mod and launched the game for the second video. So this is an issue with the original. In the third video with your mod, the logo is also visible there. You can check all of this in the attachments frame by frame, literally, and also see what I see. If you really want, in video editors. In summary, there's no issue with the mod itself here. And the original issue isn't major. Patch 1.1 fixed the glitch with different logo sizes at different stages and made it a consistent size at all display stages. The rest is just the game's own processing. I showed what I see at every stage. Your mod creates two instances. If you make the Logo.(Texture).dds file invisible, you'll stop seeing that loading stage before the animated menu. That's the fourth video.
This can be used. Although it didn't bother me personally, the size "game" had to be removed in 1.1. Honestly, what annoys me more is the modification item in the main menu))) By the way, do you happen to know how to remove it? Haven't managed it yet.
I haven't looked into abilities yet; that wasn't part of the patch.