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UnlockAllHeroes - All heroes are available on multiplayer maps.

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#45
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Rommy
Mооnst@r

I also decided to update the mod for unlocking all heroes for standard multiplayer maps, but I added Timkhan - Academy (if Guard had his own portrait, I would have added him too) and the map "Deadly Grudges". The map comes with the GOG edition (maybe with some others too), so I added the map with all its files so that editions without this map can still play it. There was also another map "For the Artifact!" included, but the starting hero is locked, and the rest have a random hero locked, so I didn't add it (almost the same story as with "In Search of the Beauty").

Mod files dated 01.01.2015. If you install another mod, for example, one fixing education for Barbarians, whose files are newer (post-2015), everything will work for Kujin.

Due to the aforementioned changes in the mod, I slightly changed the previous name from Maps_ToE_UnlockAllHeroes to MapsToE_UnlockAllHeroes.

p.s. I also suspect that in the old mod, three maps (War Two on Two, Survival War, and Outcast Lands) were not taken from patch 3.1. I figured this out because of Hangvul — his file is old and incorrectly states the specialty name Golden Tongue. Also, the sizes don't quite match after editing. Here I've placed the maps from the patch.

Cyrus has an incorrect script name, which causes him to start running in mission 3 for Markel. Here's the correct one <InternalName>Tan</InternalName>

That's how it was originally in the author's mod. Jalib has <InternalName>Tan. Don't play campaigns with this mod. Scenario heroes will inevitably appear in taverns and the AI will hire them. That will look strange at the very least, and crashes may follow.