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When the battle was won, Rust's expression didn't change in the slightest. First, he ordered Manka to heal the fallen one, and then he unceremoniously looked into a place where no one in polite society would even think to look. - What did I tell you? - He said to Makarena. - This is no ivylai.
— What the hell do you think you're doing? — Stefania protested. — Isn't it enough that everyone here felt sick from her screams? You want more? Well, of course, why defuse the problem when we want to get hit by it twice?
- To do and regret, or not to do and regret? In my opinion, it's better to do and not regret. Manka, take off my armor. - The healer, whose eye is already on the depressive commander, helps the rusty one free himself from the yoke of metal. - I'd advise keeping your distance from me. - Seizing the moment, the rusty one roughly grabs the frightened, barely conscious creature by the neck with one hand, and with the other lifts her chin, carefully examining her facial features. - These eyes make my second blade harder than steel, but it would still be a great loss not to make use of such alluring hilts.
And he does make use of them - in front of all the other expeditioners. When this endeavor is finished, a swing of his ominous blade painlessly and almost instantly severs Nirina's head.
Defeated Nirina uses the cry of the abyss Ezhen receives Cough -10% to evasion, -10% to accuracy.
Then he picks up the severed head and tosses it to Odlid. - Let her be of use to us.
Nirina's Head Must be held in the second hand, requires shield proficiency skill. At the start of the turn, paralyzes enemies within 10 cells of the character and deals 20 points of spirit damage. If you spend AP before moving to the next location, the battle with the nameless dungeon enemies will not take place.