A random map template for Heroes of Might and Magic: Olden Era, created in HeroesWorld RMG Template Builder v1.2.8.
How this will play:
- 6 players on a 240x240 map: balanced space for scouting and conflict.
- Jebus / Spider: a rich, heavily-guarded central zone everyone fights over.
- Neutral stacks are brutal; border guards are brutal.
- Resources are at 150% and structures at 200%, so expansion feels rich.
- Each player starts with a hero cap of 2, rising +1 per castle up to 2.
- Classic victory: defeat opponents normally.
- Players never share a direct border — neutral zones always separate them.
- The central zone holds 2 castles to fight over.
- The engine randomizes the map rotation each game (the preview shows one sample).
- Roads connect zones, so travel between them reads clearly in-game.
- Player castles share a matched faction.
- Each player gets a nearby spot to claim early — say a second town or a few mines — a short way from their main town.
- Each player starts near 2 castles.
- Players begin already owning every castle in their home zone, not just the main town.
- Each player starts with mines near their castle: 3× sawmill, 3× ore, 3× gold, 6× rare.
- Faction laws level at 200% and astrology at 200% of the normal speed.
- Each neutral castle zone holds 1 castle to capture.
- Losing your starting hero ends the game — keep it alive.
- Guard strengths vary by about ±50%.