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The most large-scale mod — WoG

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#15
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Excellent! Very glad that the mod is progressing!

What else I suggest:

  1. I can add my NCF compilation — it has practically all available creatures at the moment — and if we take WoG as a reference, we can also add their dwellings to the map. For example, about 10 percent of objects on the map get replaced with NCF dwellings. I'll upload the compilation to GD and send you the link if needed.

  2. Karmic battles — spawning additional creatures in battle on the opponent's side — every 10 battles with neutrals, creatures level up and their numbers increase.

  3. Faction editor — change the faction line-up as you see fit (again, the NCF mod will help with this)

  4. Alternative buildings — choose between two options — for example, build cheap peasants with taxes or Praetorians from H6, few in number but strong in battle.

P.S. — regarding adding creatures from towns to the map. They don't spawn in the compilation yet. They need to be added to (AdvMapSharedGroup). I can take care of that, no problem.

NCF