Conclusion.
The main goal of this rework is to make Inferno a faction with its own strategy based on organizing and developing an invasion.
Unlike other factions, which primarily develop through economy and natural creature growth, Inferno can constantly seek ways to replenish its army, restore contact with invasion forces, and create conditions for new reinforcements to arrive. At the same time, the player is constantly faced with a choice between immediate survival and long-term invasion development.
Inferno does not become the strongest faction in the late game. It should be a faction that is dangerous to leave unattended, since with successful invasion development its military might can become truly threatening.
Kreegans do not become stronger simply because time has passed. They become stronger if they were allowed to successfully carry out an invasion.
I would be glad to hear the community's opinion.