8. Balance and Counterplay.
This concept does not imply an automatic strengthening of Inferno over time. The faction has several potential sources of army growth, but each requires effort and carries risk.
Neutral Kreegans may be far from the player or be destroyed by rivals.
The Fall requires successful application and does not guarantee converting any opponent.
New landings after building the Grail occur across the entire map, not necessarily near an Inferno town. They still need to be found, gathered, and protected.
Interworld gates require enormous investments. While the player is busy building them, they may end up weaker than rivals who chose to develop a conventional army.
Opponents have the ability to destroy landing units and dispel the temptation spell.
In other words, Inferno's late-game strength is not guaranteed; it must be earned.