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Inferno. A concept for reworking the faction as an invasion army.

#3
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2. Temptation – converting local creatures.

The second important mechanic is the ability to attract creatures originally belonging to other factions to Inferno's side. A spell called "Temptation"/"Fall from Grace" could be introduced, usable by Inferno heroes. Additionally, the effect could have a certain chance of triggering on attacks by some Inferno creatures, such as Gogs and Magogs.

"Temptation" gradually accumulates on an enemy stack. As it builds up, part of the creatures stop resisting, resulting in a decrease in the effective size of the fighting stack. Upon reaching a certain threshold, the remaining creatures may defect to Inferno's side or transform into its representatives.

For example, if a significant portion of the stack has already been subjected to temptation, and the remaining creatures have been destroyed, the survivors may ultimately defect to Inferno's side.

Another option is also possible: creatures subjected to temptation split off from the original stack and appear as a new Inferno unit next to the enemy. This creates additional tactical opportunities:

- blocking enemy shooters and spellcasters;

- weakening the original stack;

- reinforcements appearing directly in the enemy's rear;

- blocking free tiles and movement;

- shifting the balance of power mid-battle.

Converted and summoned creatures can also be used by Demoniacs for summoning demons.

At the same time, "Temptation" does not necessarily have to affect all creatures equally. Resistance or immunity for certain creature types could be implemented, as well as various methods of conversion: voluntary joining, subjugation, or physical transformation.

This way, Inferno gains the ability to replenish its army not only through its own growth, but also at the expense of its enemies.