I want to propose a concept for reworking the Inferno faction in Heroes of Might and Magic III.
The core idea is to make Inferno not just another faction with its own set of creatures and buildings, but a full-fledged army of extraterrestrial invasion.
According to Might & Magic lore, the Kreegans are not ordinary demons but an alien race arriving on planets aboard spaceships. Therefore, this side of the story can be developed and the Inferno's gameplay mechanics built around it.
In addition to the standard faction development through economy and gradual army growth, the player should be engaged in organizing the invasion: searching for lost landing units, winning over local creatures, concentrating troops, arranging new landings, and ultimately building infrastructure for reinforcements to arrive from the Inferno world.
At the same time, the Kreegans do not become stronger simply because time has passed. They become stronger if they are allowed to carry out a successful invasion.
Below are the core mechanics of this concept.