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Knights of Tezoth

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#12158
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Ple-Sen
Happy Life

I see, "the most honest lord" — swore allegiance to one, instantly switched sides to another. With friends like these, you don't even need roots.

Was thinking of reading Ple's guide today, but honestly, the desire to play this is really dropping. Everyone's got some super-duper giga-abilities, both personal and global, looted epics from the merchant, and you just sit there with stock garbage, endure until the last turn, catch debuffs and eat crap, simply because fate has it that you get pissed on.

Lester got a free doctor and a super cool painting. On top of the one Lester has from the start, which no one else can boast of.

Axel got a cool wyvern.

Ambrose got free trainability and a good bonus for 99% of battles.

Besides, you have 18 potential knights, while Lester specifically has a chance to get a very synergistic dagger if he goes to hit Azarta.

All of this will certainly help a lot in the global map, where the whole map focuses you with entire armies and where you're showered with every possible pisyun.

In a game where Alsira almost got be*at by 7 default creeps, and where Nosya was brought down by one default creep in a northern skirmish for 2 AP. And when every other post, some GM NPC gets super abilities for head explosions across the whole map or flying swords, or has armor that one-shots the attacker, or pulls off super-schemes left and right bypassing the flow of the game, and yet doesn't suffer from pisyuns.

My sword, my trusted ally, unphased by my aspect.