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The most large-scale mod — WoG

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<<< <<< The largest mod in the history of Heroes V >>> >>>


>>> DOWNLOAD https://drive.google.com/drive/folders/14njboRRvFDb2TWaRmWwe1rMg2AUez1BO?usp=sharing

Hello everyone from SADYTRO! I have created the largest mod in the history of Heroes based on "Armageddon's Blade" (Armageddon's Blade)


This mod features 25 playable factions, over 430 new creatures, dozens of new heroes, new combat and economy mechanics, as well as blood that remains on the battlefield until the final blow.




25 factions — and none replaces another

All original towns are in place. New factions are added alongside them, each with its own creatures, heroes, town, buildings, and construction screen. The faction and hero selection has been redesigned: a large, convenient menu with icons that fits all races.

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Sauron's Army
The dark host of Middle-earth, assembled from original War of the Ring models. Slave builders and goblin pikemen are cheap fodder, orc berserkers and Uruk-hai hold the line, Haradrim assassins strike from the shadows. Warg riders and giant spiders tear at the flanks, Black Riders and spectres sow terror, and troll catapulters and troll bone-crushers are the faction's most fearsome force.

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The Church
A militant order: pikemen and elite guards, renegade archers, priestesses, radiant "Glories", crusaders and undead and demon slayers, church wardens. Battle trebuchets crown the army.
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Stronghold
A swamp kingdom: gnolls, lizard trackers and hunters, dragonflies, basilisks and salamanders, gorgons, winged coatls and dragon-dors, and at the top — ancient, swamp, and lake hydras.
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Oblivion
Beasts and their masters: war hounds, handlers and tamers, blood griffuses, Uni warriors with magic resistance, horrifying "test subjects" and "abominations", steel-skinned lizards. At the top — Soul Bird, Anima, and Atma.
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And also....

Rune Fortress
A dwarven war machine: mechanics and siege engineers, arquebusiers and grenadiers, landsknechts, war golems ("Cyclops 12", "Mage's Bane 1B", "Fire 3"), mountain griffins, rune and bear riders, lapis, onyx, and obsidian dragons.

The Rift
Creations of another world: lizards, lunatics, cursed and dark knights, manticores and scorpicores, moon witches, mysterious guides and symbionts. At the top — stardust dragons and dracoliches.

Grove
A living forest: tadpoles, ancients, predatory sundews and dionaeas, troll sages, sylphs, tendriculos devourers and mighty taurugs.

Ziggurat
Ancient jungles: gnoll executioners, reptilians, demonologists and shamans, imperial basilisks, demogorgons, quetzalcoatls and gorgoraches.

Temple
An underwater kingdom: fish-men, okané, guardian medusas, kelpies and nixes, singing sirens, lords of the deep and noble kami, blue, topaz, and abyssal dragons.

Grotto
An underground hive: drogh diggers, fireflies, insectonopes, mantle queens and swarm guardians, scorpioids, shadow arachnids — and nameless puppeteers.

Pyramid
A desert empire: nutu, lord mummies, dervishes and sun priestesses, sphinxes, undu riders, natru embalmers, simurghs, roc birds and garudas.

Pirates v2
Completely different pirates: rodent privateers, croc corsairs and cutthroats, island harpies, buccaneers and cannoneers, bulette bosuns, tortoises — ship-smashers and storm dragons.

Conflux v2
A race of dragons of all elements: storm, air, ice, fire, crystal and shadow dragons, and at the top — lunar and primordial phoenixes.



10 army slots for a hero
A hero can now lead up to ten units into battle instead of seven. You can keep separate units for different tasks: a screen for shooters, a reserve, bait, a unit to seize the flank. Combat offers far more tactical options, and an army of different factions finally fits entirely.

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Large battlefield 18×14
A spacious field instead of a cramped arena. More room for maneuvers, flanking, and ambushes. Shooters have to choose their position, and fast creatures truly decide the outcome of battle. The size can be chosen in settings: 14×12 or 18×14.

New creature upgrades RIGHT IN TOWN
Fourth and fifth upgrade tiers for Haven, Necropolis, and Conflux: new models, enhanced stats, new icons made from 3D renders, and radiant effects for elite sacred troops.
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Sacrifice for experience
In town, you can sacrifice creatures to gain experience for your hero. Unneeded units and surplus trophies no longer go to waste: they turn into levels, skills, and power for your hero. This mechanic can be enabled or disabled in settings.
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Bloody battles
Every strike on a living creature leaves a trace:

  • blood sprays scatter on impact;

  • stains and puddles remain on the ground and do not disappear until the end of battle;

  • the longer and harder the fight, the more the field is soaked in blood;

  • a creature standing in blood is itself stained red.

    After the battle, the field shows where the fiercest clash took place. Undead, golems, and machines do not bleed: each has its own "character" in combat.

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Economy and convenience

  • Market with artifact trading.

  • The ability to build two buildings per day.

  • Mini-artifacts for heroes of all factions.

  • Updated creature recruitment screens and fixed construction screens.

  • Convenient mod configurator: field size, number of slots, sacrifice, market, buildings — everything can be toggled with a single button.

What's next ? ? ?

  • New upgrade tiers for the remaining factions.

  • Balance pass.

  • Impact effects for non-living creatures: sparks, dust, and bone shards.

  • An army that follows the hero on the adventure map.

  • Refinement of arenas and towns for the large battlefield.

    The mod will be constantly improved, so your feedback is important!

    Write reviews and send bugs with screenshots!