Heroes V: Tribes of the East 3.1 random map template, created with the HeroesWorld RMG Template Builder v1.0.0.
- In the game's template list: "Mentor"
- 2–4 players
- Can be played with fewer: the empty starting zone becomes a neutral town.
- On a Large map, each player gets about 7,744 tiles — a few weeks of expansion until the first clash.
- Layout: Ring / Wheel
- 8 zones, 8 connections
- Rich treasure zones × 4: The richest zone: two gold mines, two abandoned mines, rich shops and treasure buildings. Strong guards.
- Mines outside starting zones: gold 8, rare resources 0 (mercury, crystal, sulfur, gems), wood and ore 0.
- Zones between the two closest starting zones: 1.
- Passage guards: level 28–28, roughly 28,000–49,000 creature power (about 1,000–1,750 per level).
- Guard strength: 185% of the game's own templates.
- Treasure 185%: each zone's treasure value and the budget for banks, shops, shrines; the number of mines does not change.
- No fixed faction: each starting zone receives the player's choice.
- Offered in the game: Large, Extra Large