A random map template for Heroes V: Tribes of the East 3.1, created in HeroesWorld RMG Template Builder v1.0.0.
- In the game’s template list as “Tymon Tata Riper”
- 2–3 players
- Fewer may play: an empty start becomes a neutral town.
- On a Impossible map each player has about 34,133 tiles — roomy: a long build-up before armies meet.
- Layout: Jebus / Spider
- 15 zones, 14 connections
- Poor treasure zones × 5: Wood, ore and gold mines, a prison, shops and shrines. Light guards.
- Rare-resource zones × 3: One mercury, crystal, sulfur and gem mine each, plus treasure chests. Medium guards.
- Rich prize zones × 1: The richest zone: two gold mines, two abandoned mines, rich shops and treasure buildings. Heavy guards.
- Neutral towns × 2: A town of a random faction with mercury, crystal, sulfur and gem mines. The heaviest guards.
- Mines outside the starts: gold 9, rare-resource 20 (mercury, crystal, sulfur, gems), wood and ore 10.
- Zones between the two closest starts: 1.
- Passage guards: level 5–30, roughly 5,000–52,500 creature power (about 1,000–1,750 per level).
- No pinned factions: every start takes the faction its player picks.
- Listed in the game at: Impossible