A random map template for Heroes V: Tribes of the East 3.1, created in HeroesWorld RMG Template Builder v1.0.0.
- In the game’s template list as “I”
- 2–8 players
- Fewer may play: an empty start becomes a neutral town.
- On a Impossible map each player has about 12,800 tiles — roomy: a long build-up before armies meet.
- Layout: Random
- 15 zones, 28 connections
- Rich prize zones × 5: The richest zone: two gold mines, two abandoned mines, rich shops and treasure buildings. Heavy guards.
- Neutral towns × 2: A town of a random faction with mercury, crystal, sulfur and gem mines. The heaviest guards.
- Mines outside the starts: gold 10, rare-resource 8 (mercury, crystal, sulfur, gems), wood and ore 0.
- Zones between the two closest starts: 1.
- Passage guards: level 50–75, roughly 50,000–131,250 creature power (about 1,000–1,750 per level).
- Guard strength 250% of the game’s own templates.
- Treasure 300%: every zone’s treasure value and its budget for banks, shops and shrines; mine counts stay exact.
- Zones that may become sea (with shipyards) when the game’s Water box is ticked: 5.
- Pinned factions: Start 1 — Haven, Start 2 — Haven, Start 3 — Necropolis, Start 4 — Necropolis, Start 5 — Sylvan, Start 6 — Haven, Start 7 — Sylvan, Start 8 — Sylvan. Other starts take the faction their player picks.
- Listed in the game at: Impossible
- With underground: Huge, Impossible
- With underground on, the game places the player starts on the lower level.