Heroes V: Tribes of the East 3.1 random map template, created with the HeroesWorld RMG Template Builder v1.0.0.
- In the game's template list: "Chaotic"
- 2–6 players
- Fewer can also play: the empty starting zone becomes a neutral town.
- On a Large map, each player gets about 5,162 tiles — tight: expect early battles.
- Layout: Network / Crossroads
- 12 zones, 18 connections
- Rich treasure zones × 3: The richest zone has two gold mines, two abandoned mines, rich shops, and treasure buildings. Strong guards.
- Neutral towns × 3: Random faction towns with mercury, crystal, sulfur, and gem mines. The strongest guards.
- Mines outside starting zones: gold 6, rare resources 12 (mercury, crystal, sulfur, gems), wood and ore 0.
- Zones between the two closest starting zones: 1.
- Guardians of passages: levels 45–90, roughly 45,000–157,500 creature power (about 1,000–1,750 per level).
- Guard strength: 300% of the game's own templates.
- Treasure 225%: each zone's treasure value and its budget for banks, shops, and shrines; the number of mines does not change.
- No fixed faction: each starting zone gets the player's choice.
- Offered in the game: Large, Extra Large, Huge, Impossible
- With underground level: Medium, Large, Extra Large, Huge, Impossible
- With the underground level, the game places the players' starting zones on the lower level.