Heroes V: Tribes of the East 3.1 random map template, created with the HeroesWorld RMG Template Builder v1.0.0.
- In the game's template list: "Randomize"
- 2–4 players
- Fewer can also play: the empty starting zone becomes a neutral town.
- On a Large map, each player gets about 7,744 tiles — a few weeks of expansion until the first clash.
- Layout: Network / Crossroads
- 11 zones, 15 connections
- Poor treasure zones × 3: Wood, ore, and gold mines, prison, shops, and shrines. Weak guards.
- Rare resource zones × 2: One mercury, crystal, sulfur, and gem mine each, plus treasure chests. Medium guards.
- Rich reward zones × 2: The richest zone: two gold mines, two abandoned mines, rich shops, and treasure buildings. Strong guards.
- Mines outside starting zones: gold 7, rare resources 8 (mercury, crystal, sulfur, gem), wood and ore 6.
- Zones between the two closest starting zones: 1.
- Passage guards: levels 7–28, roughly 7,000–49,000 creature strength (about 1,000–1,750 per level).
- Guard strength: 185% of the game's own templates.
- No fixed faction: each starting zone gets the player's choice.
- Offered in the game: Large, Extra Large