Heroes V: Tribes of the East 3.1 random map template, created with the HeroesWorld RMG Template Builder v1.0.0.
- In the game's template list: "Anarchy"
- 2–8 players
- Can be played with fewer: the empty starting zone becomes a neutral town.
- On an Extra Large map, each player gets about 5,832 tiles — tight: expect early fights.
- Layout: Random
- 11 zones, 14 connections
- Poor treasure zones × 1: Wood, ore, and gold mines, prisons, shops, and shrines. Weak guards.
- Rich reward zones × 2: The richest zone: two gold mines, two abandoned mines, rich shops, and treasure buildings. Strong guards.
- Mines outside starting zones: gold 5, rare resources 0 (mercury, crystal, sulfur, gems), wood and ore 2.
- Zones between the two nearest starting zones: 1.
- Guard strength of passages: levels 9–35, roughly 9,000–61,250 creature power (about 1,000–1,750 per level).
- Guard strength: 230% of the game's own templates.
- Treasure 150%: the treasure value of every zone and its budget for banks, shops, and shrines; the number of mines does not change.
- No fixed faction: each starting zone receives the player's choice.
- Offered in the game: Extra Large, Huge