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Knights of Tezoth

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— What worries me is not so much the alarm itself, but the desire to preserve not only my own life, but also the lives of as many of our warriors as possible. Each of them has their own life, and many of them have family members waiting at home who are surely worried. That is precisely why we must remain vigilant!

- Well said, Stefania. The life of every one of our warriors is priceless and will still serve Guildaria once we return to the surface, but resources must be managed rationally, otherwise the number of casualties will be even greater.

— If I understand correctly, in battle against the Ivylae, Zephyr and I will need to descend and fight much the same way we did not long ago at the tournament in Canamia? — the girl decided to return to a more important topic, as she did not want to die at a critical moment because of trying to stay away from the opponent. — Or do I need to not just be on the ground, but also dismount from my pegasus?

- It will be enough not to take to the air.

Elms
- Have ebony-colored skin.
- Have pointed ears.
- Prefer solitude.
Origin: once per battle, the character survives a fatal attack and remains at 1 HP, spirit is twice as high, the character can dodge spells, +10 to mind, access to barrage.

Barrage
Ranged combat. The character deals damage to all enemies within their attack range.
Cost: 1 AP. 

- It is also important to consider that every inhabitant of Ikazkan, including humans, is endowed with a magical gift, and the underworld has standard spells common everywhere.


Acceleration

Gives a target that has already taken its turn the ability to act again. 
Cost: 20 spirit. 

Shield
The chosen character receives one-time protection from one negative action. 
Cost: 25 spirit. 

Breath of Wind
Restores health to the chosen character equal to half of the caster's maximum spirit. 
Cost: 10 spirit. 

Cooling Drop
Removes negative mind effects, removes burn.
Cost: 10 spirit. 

Barrier
Incoming damage to the character is dispersed.  
Automatic activation costs 40 units of spirit. 

Healing Shard
The caster summons a magical shard (occupies a tile, has health equal to the caster's spirit) which restores 30 health points each turn to allies within a distance of up to 10 tiles.
Cost: 30 spirit

Стартовый пост - Квенты - Разное - Список НПС  - Фракции -
Резара - Аксель - Орвальд - Эмилия - Стэфания - Амвросий - Лестер - Альсира - Алария -