Skip to content

Knights of Tezoth

User Avatar
#11371
Auto-translated
kcfgogbfalgfl
Neiko

— Killing them one by one will also be quite a task, — Stefania emphasized. — And what will we do if they organize? If they have a hierarchy of power, it means they know how to obey. If they are capable of obeying, then there is a risk that their master will unite them all into an army...

- We will do exactly the same as with any other army - crush it with impeccable strategy, discipline, and courage. If anxiety has crept into your heart and you wish to raise your chances of survival in this campaign, visiting Eugene after me would be a wise decision. The resourcefulness inherent to my nephew, set against his spiritual waywardness, has endowed him with remarkable resilience in the face of various trials.

Furies
- Bodies covered in fur, faces resembling animals, with animal-like tails and ears.
- Distinguished by an excellent sense of smell and sharp claws on their hands and feet.
- They obey the strongest hunter of their tribe, of which there are several on the territory of Ikazkan.
Origin: excellent sense of smell, access to Detection, access to Furious Roar, SP twice as high, immunity to critical attacks, +5 to Body, +2 to Insight, +2 to Energy.

Detection
Removes the stealth status from non-allied targets. 
Cost: 1 AP.


Furious Roar
Paralyzes opponents for one turn, range equals the character's SP. 
Cost: 1 AP. 

Myrdars
- Have no hair covering.
- Eyes are almost white in color, usually hidden behind closed eyelids, blind.
- Possess excellent hearing and strong immunity.
- Live in separate families, led by the eldest members of the lineage.
- Prefer to feed on insects, plants, and fungi.
- Very industrious, for some reason constantly digging tunnels in which they themselves live.
Origin: Immunity to diseases, immunity to poison, access to Detection, Overload, and Volley, protection from negative effects that reduce accuracy and evasion, +5 to Insight, +5 to Energy.

Detection
Removes the stealth status from non-allied targets. 
Cost: 1 AP.

Volley
The character launches three arrows at a chosen target.
Cost: 1 AP. 

Overload
Once per battle, when the character's health reaches zero, it is restored to maximum a single time and negative effects are removed from the character.

- You do prefer to fight in the air, so this information about the Ivylai might also be useful to you:


Air Superiority
For Ivylai only. If the target is in the air - melee attack accuracy is doubled, the target receives 500% damage and loses its flight status. If the flying target is a rider on a mount, the attack applies to both at once.
Cost: 1 AP.

— What worries me is not so much anxiety, but the desire to preserve not only my own life, but also the lives of as many of our warriors as possible. Each of them has their own life, and many have family members waiting at home who are surely worried. That is precisely why we must be on our guard!

Stefania's response was motivated as well by the fact that she did not want to waste precious time on morale-boosting speeches from Eugene. She had nothing against her colleague; she simply knew that every second counted right now.

— Am I understanding correctly that in battle against the Ivylai, Zephyr and I will need to descend and fight much the same way we did not long ago at the tournament in Kanamia? — the girl decided to return to a more important topic, as she did not wish to die at a critical moment because of trying to keep her distance from the opponent. — Or do I need to not just be on the ground, but also dismount from the pegasus?

Графомания путешественника

Хроники сражений и эссе