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Knights of Tezoth

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#11318
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Count Orlov

-- With my eyes I hoped to behold a throng of desperate men who sell their clothes, buying swords in their stead here, so that by the evening of this very day they might already join the ranks of the capital's defenders of their own free will and at their own expense... I was mistaken. I am ready to hear both proposals.

- I would have welcomed such a turn of events, but alas! In light of recent news, door locks are in greater demand than sharp steel. I can offer my lord a contract to sign — 50 gold per turn in exchange for 10 units of equipment per turn for Kanamia — and I will show my exclusive works for personal use.

Blade of Evil (sword), Damage: 85, accuracy +10%, kills the target on hit, check by spirit strength. 35 gold.
Whirlwind (axe), damage: 125, additional attack (duplicates abilities). 35 gold.
Crusher (hammer), Damage: 85, +100% to spirit strength for checks of activating negative effects. 50 gold.
Wretch (bow), damage: 80, firing range: 15. 25 gold.
Spit (spear), damage 85, attack range +1, causes burn. 10 gold.
Paralyzer (shield), +10% to evasion, on a successful evasion inflicts paralysis on the attacker. 20 gold.
Storm armor (light), +5% to evasion, +20 to defense. 15 gold.
Armor of Melancholy (heavy), +25 to defense, immunity to burn, darkness, stun, poison, bleeding. 15 gold.
Storm helm (light), +5% to evasion. 10 gold.
Helm of Melancholy (heavy), -10% to chance of critical damage to self. 10 gold.
Storm boots (light), +3 to SP. 10 gold.
Boots of Melancholy (heavy), +2 to SP, +10 to defense, 10 gold.
Storm gloves (light), +5% to accuracy. 10 gold.
Bracers of Melancholy (heavy), +10 to base weapon damage, +10 to defense. +10 gold.

Could we get similar information on "excellent equipment" from Milik? Or at least could we have a brief indication of what kind of equipment is needed (light/heavy armor, for example)?

Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).